On Jan 8, 2004, at 11:43 PM, Alex Rice wrote:
then you would need to write an import script to set the tiles one-per-card. The write a command for navigating up down left right, through the cards.

Except that would be more myst-like than tiled or side-scrolling.


Any type of scrolling I guess would be done with the move command referring to buttons or images.

Dar- why would you use a button instead of an image, if there is only 1 instance of a particular tile? Just curious about game dev advantages of buttons, other than the ability to kind of clone an image by referencing it.



Alex Rice <[EMAIL PROTECTED]> | Mindlube Software | <http://mindlube.com>

what a waste of thumbs that are opposable
to make machines that are disposable  -Ani DiFranco

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