Revision: 18817
Author: [email protected]
Date: Fri Jan 24 11:58:11 2014 UTC
Log: Use rand not random
Should make VS happier.
[email protected]
BUG=
Review URL: https://codereview.chromium.org/145173012
http://code.google.com/p/v8/source/detail?r=18817
Modified:
/branches/bleeding_edge/test/cctest/test-types.cc
=======================================
--- /branches/bleeding_edge/test/cctest/test-types.cc Fri Jan 24 11:47:47
2014 UTC
+++ /branches/bleeding_edge/test/cctest/test-types.cc Fri Jan 24 11:58:11
2014 UTC
@@ -125,14 +125,14 @@
}
TypeHandle Fuzz(int depth = 5) {
- switch (random() % (depth == 0 ? 3 : 20)) {
+ switch (rand() % (depth == 0 ? 3 : 20)) {
case 0: { // bitset
int n = 0
#define COUNT_BITSET_TYPES(type, value) + 1
BITSET_TYPE_LIST(COUNT_BITSET_TYPES)
#undef COUNT_BITSET_TYPES
;
- int i = random() % n;
+ int i = rand() % n;
#define PICK_BITSET_TYPE(type, value) \
if (i-- == 0) return Type::type(region_);
BITSET_TYPE_LIST(PICK_BITSET_TYPE)
@@ -140,13 +140,13 @@
UNREACHABLE();
}
case 1: // class
- switch (random() % 2) {
+ switch (rand() % 2) {
case 0: return ObjectClass;
case 1: return ArrayClass;
}
UNREACHABLE();
case 2: // constant
- switch (random() % 6) {
+ switch (rand() % 6) {
case 0: return SmiConstant;
case 1: return Signed32Constant;
case 2: return ObjectConstant1;
@@ -156,7 +156,7 @@
}
UNREACHABLE();
default: { // union
- int n = random() % 10;
+ int n = rand() % 10;
TypeHandle type = None;
for (int i = 0; i < n; ++i) {
type = Type::Union(type, Fuzz(depth - 1), region_);
--
--
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