vlc | branch: master | Steve Lhomme <[email protected]> | Tue Apr 23 15:32:59 2019 +0200| [24509495ebb4f39baf8f346362ef62688c27364f] | committer: Steve Lhomme
direct3d9: we don't need a diffuse color > http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=24509495ebb4f39baf8f346362ef62688c27364f --- modules/video_output/win32/direct3d9.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/modules/video_output/win32/direct3d9.c b/modules/video_output/win32/direct3d9.c index 0aeb02bfb7..63417d3a6f 100644 --- a/modules/video_output/win32/direct3d9.c +++ b/modules/video_output/win32/direct3d9.c @@ -176,10 +176,9 @@ typedef struct { FLOAT x,y,z; // vertex untransformed position FLOAT rhw; // eye distance - D3DCOLOR diffuse; // diffuse color FLOAT tu, tv; // texture relative coordinates } CUSTOMVERTEX; -#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1) +#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW|D3DFVF_TEX1) typedef struct d3d_region_t { D3DFORMAT format; @@ -418,7 +417,6 @@ static void Direct3D9SetupVertices(CUSTOMVERTEX *vertices, vertices[i].z = 0.0f; vertices[i].rhw = 1.0f; - vertices[i].diffuse = D3DCOLOR_ARGB(alpha, 255, 255, 255); } } _______________________________________________ vlc-commits mailing list [email protected] https://mailman.videolan.org/listinfo/vlc-commits
