Hi, On 4 October 2012 17:06, Jonas Ådahl <jad...@gmail.com> wrote: > On Thu, Oct 4, 2012 at 12:47 AM, Daniel Stone <dan...@fooishbar.org> wrote: >> I agree it makes perfect sense, but note that axis events are already >> fixed-point, so you already get fairly fluid motion (motion in units >> of 1/256th of a wheel 'chunk', i.e. already subpixel). The only >> advantage of making it pixel-based is that clients no longer have to >> do the multiplication. But some applications don't want to smoothly >> scroll by pixels, and instead just want to, e.g, flip a page, every >> time the scroll motion passes a certain threshold. > > The major difference between the (even smooth) step-based approach is > that it makes it possible to have scroll events that "feel" the same > as motion events (again, talking about touchpads here). By scaling > down the motion vector it would make it more or less impossible > without communicating factors to get axis events as if they were > motion events.
As I said, you don't want scrolling to have the same acceleration as pointer motion anyway - at least IMHO. > I think step based scrolling can be useful as well, but I think its > use cases are different from scrolling view ports. For example games > probably want to make use of scroll steps to change some state, but > wont do so with a the fractional steps. I'd say that having another > type of axis (say "horizontal/vertical step") for those types would > make more sense. I still think the current approach makes the most sense though, as it makes both possible. Though for touchpad scrolling where you want chunks, you probably want to know when the scroll motion started and when it stopped, rather than how many chunks it progressed through. Cheers, Daniel _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel