It's a normal application window ,:(

Thanks and Best Regards
Steve Zhou


-----Original Message-----
From: Giulio Camuffo [mailto:giuliocamu...@gmail.com] 
Sent: Tuesday, August 12, 2014 2:57 PM
To: Steve (YiLiang) Zhou
Cc: Pekka Paalanen; Nils Chr. Brause; Rutledge Shawn; Pier Luigi; Qt Project; 
wayland
Subject: Re: [Interest] qt5 window setGeometry and move not work in wayland 
platform

2014-08-12 5:43 GMT+03:00 Steve (YiLiang) Zhou <sz...@telecomsys.com>:
> Thanks all you guys,
> So when it come to my issue, there is no way to adjust the position of 
> my app which is developed with qt4 and upgraded to qt5 now ,right?
> Or can I create a wayland compositor and attach it to my qt window ?

No, there is no way.
Now the question is, what type of window is it? If it is a normal application 
window you shouldn't try to place it automatically anywhere, if it is something 
like a desktop panel we can work toward a protocol for it.

--
Giulio


>
>
> Thanks and Best Regards
> Steve Zhou
>
>
> -----Original Message-----
> From: Pekka Paalanen [mailto:ppaala...@gmail.com]
> Sent: Tuesday, August 12, 2014 1:33 AM
> To: Nils Chr. Brause
> Cc: Giulio Camuffo; Rutledge Shawn; Steve (YiLiang) Zhou; Pier Luigi; 
> Qt Project; wayland
> Subject: Re: [Interest] qt5 window setGeometry and move not work in 
> wayland platform
>
> On Mon, 11 Aug 2014 18:49:50 +0200
> "Nils Chr. Brause" <nilschrbra...@gmail.com> wrote:
>
>> On Mon, Aug 11, 2014 at 12:57 PM, Giulio Camuffo 
>> <giuliocamu...@gmail.com>
>> wrote:
>>
>> > The problem is that windows don't always have a meaningful position.
>> > If a window is shown on two outputs at the same time, maybe one of 
>> > which a remote one, what is the window position? And what is the 
>> > position of a window rotated 45 degrees?
>> >
>>
>> Since the question about absolute positioning of windows comes up 
>> every now and then (and probably will continue to do so for the next 
>> few years), I thought about a possible way to fix this.
>>
>> We could create a new interface, that puts an unrotated rectangle 
>> around a window (which could be transformed in whatever way), that is 
>> just big enough to fit in the whole window. The upper left corner of 
>> this rectangle could then be defined as its "position", which could 
>> be
>
>> read and set by the user. The size of this rectangle could also be of 
>> interest of the user, but of course not be set.
>>
>> Since a window could be on multiple outputs, there would be the need 
>> for one instance of this interface for every output and every window.
>> These could maybe be created and destroyed with events (whenever a 
>> window appears or disappears on an output).
>
> Just... no.
>
> It is a very deliberate design choice to not expose window position.
>
> Your idea for a bounding box might seem like it could work at first, 
> but what can an app actually do with it? The app won't have any idea 
> of how the actual window is really mapped to an output. So far we are 
> using rectangular outputs, but that does not need to be the case either.
>
> Window appearance is not limited to just one per output, in fact it 
> has nothing to do with outputs at all. A window can appear any number 
> of times anywhere, and with any transformation, if the compositor so 
> decides. Any of these views may or may not allow user interaction, e.g.
> pointer input.
>
> You would have a lot of work communicating all that to the clients, 
> even if you used the bounding box approach, and it would be full of 
> races or round-trips, likely both.
>
> Yet another reason to not implement a coordinate based window 
> positioning driven by clients is that clients do not know what else is 
> on screen, what shape is the screen, etc.
>
> Just say no to all attempts for such generic positioning, and look at 
> the actual use case behind it on *why* would this particular case want 
> to do something like this, what is the real meaning behind it, and 
> think how the compositor can do the job much better when it knows what 
> the intention is.
>
>
> Thanks,
> pq
>
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