When trying to assign planes, keep track of the areas which are
already occluded, and ignore views which are completely occluded. This
allows us to build a state using planes only, when there are occluded
views which cannot go into a plane behind views which can.

Signed-off-by: Daniel Stone <dani...@collabora.com>

Differential Revision: https://phabricator.freedesktop.org/D1531

Signed-off-by: Daniel Stone <dani...@collabora.com>
---
 libweston/compositor-drm.c | 20 +++++++++++++++++++-
 1 file changed, 19 insertions(+), 1 deletion(-)

diff --git a/libweston/compositor-drm.c b/libweston/compositor-drm.c
index d7571b1..1223df4 100644
--- a/libweston/compositor-drm.c
+++ b/libweston/compositor-drm.c
@@ -2823,7 +2823,7 @@ drm_output_propose_state(struct weston_output 
*output_base,
        struct drm_output *output = to_drm_output(output_base);
        struct drm_output_state *state;
        struct weston_view *ev;
-       pixman_region32_t surface_overlap, renderer_region;
+       pixman_region32_t surface_overlap, renderer_region, occluded_region;
        struct weston_plane *primary = &output_base->compositor->primary_plane;
 
        assert(!output->state_last);
@@ -2845,9 +2845,11 @@ drm_output_propose_state(struct weston_output 
*output_base,
         * as we do for flipping full screen surfaces.
         */
        pixman_region32_init(&renderer_region);
+       pixman_region32_init(&occluded_region);
 
        wl_list_for_each(ev, &output_base->compositor->view_list, link) {
                struct weston_plane *next_plane = NULL;
+               bool occluded = false;
 
                /* If this view doesn't touch our output at all, there's no
                 * reason to do anything with it. */
@@ -2859,6 +2861,16 @@ drm_output_propose_state(struct weston_output 
*output_base,
                if (ev->output_mask != (1u << output->base.id))
                        next_plane = primary;
 
+               /* Ignore views we know to be totally occluded. */
+               pixman_region32_init(&surface_overlap);
+               pixman_region32_subtract(&surface_overlap,
+                                        &ev->transform.boundingbox,
+                                        &occluded_region);
+               occluded = !pixman_region32_not_empty(&surface_overlap);
+               pixman_region32_fini(&surface_overlap);
+               if (occluded)
+                       continue;
+
                /* Since we process views from top to bottom, we know that if
                 * the view intersects the calculated renderer region, it must
                 * be part of, or occluded by, it, and cannot go on a plane. */
@@ -2869,6 +2881,11 @@ drm_output_propose_state(struct weston_output 
*output_base,
                        next_plane = primary;
                pixman_region32_fini(&surface_overlap);
 
+               if (drm_view_is_opaque(ev))
+                       pixman_region32_union(&occluded_region,
+                                             &occluded_region,
+                                             &ev->transform.boundingbox);
+
                if (next_plane == NULL)
                        next_plane = drm_output_prepare_cursor_view(state, ev);
                if (next_plane == NULL)
@@ -2884,6 +2901,7 @@ drm_output_propose_state(struct weston_output 
*output_base,
                                              &ev->transform.boundingbox);
        }
        pixman_region32_fini(&renderer_region);
+       pixman_region32_fini(&occluded_region);
 
        return state;
 }
-- 
2.9.3

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