When trying to assign planes, keep track of the areas which are already occluded, and ignore views which are completely occluded. This allows us to build a state using planes only, when there are occluded views which cannot go into a plane behind views which can.
Signed-off-by: Daniel Stone <dani...@collabora.com> Differential Revision: https://phabricator.freedesktop.org/D1531 Signed-off-by: Daniel Stone <dani...@collabora.com> --- libweston/compositor-drm.c | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/libweston/compositor-drm.c b/libweston/compositor-drm.c index d7571b1..1223df4 100644 --- a/libweston/compositor-drm.c +++ b/libweston/compositor-drm.c @@ -2823,7 +2823,7 @@ drm_output_propose_state(struct weston_output *output_base, struct drm_output *output = to_drm_output(output_base); struct drm_output_state *state; struct weston_view *ev; - pixman_region32_t surface_overlap, renderer_region; + pixman_region32_t surface_overlap, renderer_region, occluded_region; struct weston_plane *primary = &output_base->compositor->primary_plane; assert(!output->state_last); @@ -2845,9 +2845,11 @@ drm_output_propose_state(struct weston_output *output_base, * as we do for flipping full screen surfaces. */ pixman_region32_init(&renderer_region); + pixman_region32_init(&occluded_region); wl_list_for_each(ev, &output_base->compositor->view_list, link) { struct weston_plane *next_plane = NULL; + bool occluded = false; /* If this view doesn't touch our output at all, there's no * reason to do anything with it. */ @@ -2859,6 +2861,16 @@ drm_output_propose_state(struct weston_output *output_base, if (ev->output_mask != (1u << output->base.id)) next_plane = primary; + /* Ignore views we know to be totally occluded. */ + pixman_region32_init(&surface_overlap); + pixman_region32_subtract(&surface_overlap, + &ev->transform.boundingbox, + &occluded_region); + occluded = !pixman_region32_not_empty(&surface_overlap); + pixman_region32_fini(&surface_overlap); + if (occluded) + continue; + /* Since we process views from top to bottom, we know that if * the view intersects the calculated renderer region, it must * be part of, or occluded by, it, and cannot go on a plane. */ @@ -2869,6 +2881,11 @@ drm_output_propose_state(struct weston_output *output_base, next_plane = primary; pixman_region32_fini(&surface_overlap); + if (drm_view_is_opaque(ev)) + pixman_region32_union(&occluded_region, + &occluded_region, + &ev->transform.boundingbox); + if (next_plane == NULL) next_plane = drm_output_prepare_cursor_view(state, ev); if (next_plane == NULL) @@ -2884,6 +2901,7 @@ drm_output_propose_state(struct weston_output *output_base, &ev->transform.boundingbox); } pixman_region32_fini(&renderer_region); + pixman_region32_fini(&occluded_region); return state; } -- 2.9.3 _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/wayland-devel