Branch: refs/heads/main
Home: https://github.com/WebKit/WebKit
Commit: fd8dfbafeb2edf271522def5bcc56ce2cf639ffe
https://github.com/WebKit/WebKit/commit/fd8dfbafeb2edf271522def5bcc56ce2cf639ffe
Author: Nikolas Zimmermann <[email protected]>
Date: 2026-03-30 (Mon, 30 Mar 2026)
Changed paths:
M Source/WebCore/platform/graphics/texmap/BitmapTexture.cpp
Log Message:
-----------
[GTK][WPE] Fix GL state restoration bugs in BitmapTexture
https://bugs.webkit.org/show_bug.cgi?id=311086
Reviewed by Miguel Gomez.
Various BitmapTexture methods induced side-effects to the GL state.
In certain cases that lead to a mismatch between the GL state assumed
by Skia and the actual GL state leading to rendering artifacts, at least
for some GPU drivers/configurations.
1. copyFromExternalTexture(): Texture binding was saved from the original
active texture unit but restored to GL_TEXTURE0 (wrong unit).
-> Save/restore both units correctly, restore active unit before
restoring its texture binding.
2. BitmapTexture(size, flags) constructor: The GBM/dma-buf early-return path
called createTexture() which binds the new texture, then returned without
restoring the previous texture binding.
-> Move the binding save before the GBM block and restore on early return.
3. swapTexture(): After swapping m_flags between two textures,
m_renderTarget/m_binding were not recalculated for either texture.
If the ExternalOESRenderTarget flag differed between the two textures,
subsequent GL operations would use the wrong texture target/binding
query. Not something I could reproduce, but worhth fixing nontheless.
-> Call determineRenderTargetAndBinding() on both textures after the swap.
4. updateContents(data): Redundant glBindTexture(m_renderTarget, m_id) call
before the subimage buffer preparation - the same bind is done again
after preparation -- fix that.
Covered by existing tests.
Canonical link: https://commits.webkit.org/310220@main
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