I think I found a (at least prettier) solution for the problem: - Increase the packet number ob the portdock without changing anything else in the class. There can't be an expedition without a portdock and the dock is loaded first. So old games will fail gracefully when loading the new save game. - Implement the above hack in the expedition. New games are then able to load new and old files, old games never come this far.
Note: I haven't tried out anything yet. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1191295-no-seafaring-builder/+merge/315525 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1191295-no-seafaring-builder into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp