--- Lionel Ulmer <[EMAIL PROTECTED]> wrote: > On Tue, Oct 18, 2005 at 12:08:04AM -0700, Dan Kegel wrote: > > I'm tempted to say skip the workaround, at least for > > the first pass, and just implement the real fix using > > the opengl extension. As Sippel said, people who > > use apps like Lightwave (and maybe Quake3 Radiant :-) > > tend to have the latest 3d hardware and drivers anyway. > > I would tend to do the reverse. First code what works on all cards / drivers > (that would be pbuffers which are pretty much supported on all cards that I > know of) and then only code the 'fast path' if any. > > > What do other people think? Has anybody started > > looking at fixing this yet? > > I am aware of the issue since WineConf 2004 but never had the time / > motivation / knowledge to fix it.
Huw has done some work on this using pbuffers but I'm not sure how far he's got. Oliver. > > Lionel > > -- > Lionel Ulmer - http://www.bbrox.org/ > > > ___________________________________________________________ How much free photo storage do you get? Store your holiday snaps for FREE with Yahoo! Photos http://uk.photos.yahoo.com