Am 25.12.2006 um 17:12 schrieb H. Verbeet:

Previously all textures were (re)bound each DrawPrimitive call. With
the new state management only dirty textures are bound, so we need to
restore the texture binding if we change it.

Changelog:
 - Restore texture bindings in the FBO code
<wined3d_fbo_texture_binding.diff.txt>
Why are you not using glPushAttrib / glPopAttrib?




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