This is probably a question for Roderick or Stefan or anybody that is
familiar with the opengl code in wine.
It could be just a coincidence, however it seems that most users that
have the problem where WoW hangs after login in, seem to have graphics
cards with 64MB memory. Is it possible that the opengl code may not
handle a condition where memory runs out on the graphics card and
generates the following error ..
/The instruction at '0x00000000' referenced memory at '0x00000000'.
The memory could not be "read"./
Does the opengl code test for such a condition or does it assume there
is an infinite amount of graphics card memory and the application should
test for this anyway ?
Regards
Nick Law