Am Montag 12 März 2007 17:38 schrieb Jesse Allen: > On 3/11/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > > I do not think d3d10 hardware is required yet, the reference rasterizer > > should work for the start. It is a long way to get any actual rendering > > going. > > Well if I am able to use my laptop, it has the ATI XPress 200M. DX9 > compatible chip. But I have been rather dissappointed with the ATI > driver in linux. Maybe I should verify if it works now. Do you think > this may be a good enough? It certainly won't work for rendering anything, unless mesa software is extended to support GL_EXT_geometry_shader. On windows you can render with Microsoft's reference rasterizer. Though you have to consider that it is a long way until any rendering is done. I think we will need at least the shader compiler for that.
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