Am Montag 12 März 2007 17:38 schrieb Jesse Allen:
> On 3/11/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > I do not think d3d10 hardware is required yet, the reference rasterizer
> > should work for the start. It is a long way to get any actual rendering
> > going.
>
> Well if I am able to use my laptop, it has the ATI XPress 200M. DX9
> compatible chip. But I have been rather dissappointed with the ATI
> driver in linux. Maybe I should verify if it works now. Do you think
> this may be a good enough?
It certainly won't work for rendering anything, unless mesa software is 
extended to support GL_EXT_geometry_shader. On windows you can render with 
Microsoft's reference rasterizer. Though you have to consider that it is a 
long way until any rendering is done. I think we will need at least the 
shader compiler for that.

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