Hi,

I have sent the fix for the problematic file, which I used a base.
There a bug in bugzilla 7386
(http://bugs.winehq.org/show_bug.cgi?id=7386) , which needs
implementation of D3DRM's vector functions.
These are pure math functions. I am improving the fix given in
bugzilla 7442 (http://bugs.winehq.org/show_bug.cgi?id=7442)
I have to write test cases, I dont have DirectX SDK and my net connection sucks.

Thanks,
VJ

On 3/13/07, Dmitry Timoshkov <[EMAIL PROTECTED]> wrote:
"Vijay Kiran Kamuju" <[EMAIL PROTECTED]> wrote:

>> > +#ifndef __D3DRMDEFS_H__
>> > +#define __D3DRMDEFS_H__
>
> I saw d3dtypes.h and other d3d header files, its defined like this
> only, no wine prefix has been added.

No, it's not defined like this.

>> That's exactly how microsoft does it, this is not how we do it in Wine.
>>
>> > +#ifndef D3DRMAPI
>> > +#define D3DRMAPI WINAPI
>> > +#endif
>
> In some header files its defined like this.
> I will remove all of the below and submit a minimalistic header file.

I'd suggest to leave this job to somebody knowledgeable, and who really needs
this file.

>> You lost 3 hours typing it, we lost time reviewing it. This not the 1st time.
>
> I have problems porting header files from native SDK's

Then don't do that.

--
Dmitry.



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