Hi, I have sent the fix for the problematic file, which I used a base. There a bug in bugzilla 7386 (http://bugs.winehq.org/show_bug.cgi?id=7386) , which needs implementation of D3DRM's vector functions. These are pure math functions. I am improving the fix given in bugzilla 7442 (http://bugs.winehq.org/show_bug.cgi?id=7442) I have to write test cases, I dont have DirectX SDK and my net connection sucks.
Thanks, VJ On 3/13/07, Dmitry Timoshkov <[EMAIL PROTECTED]> wrote:
"Vijay Kiran Kamuju" <[EMAIL PROTECTED]> wrote: >> > +#ifndef __D3DRMDEFS_H__ >> > +#define __D3DRMDEFS_H__ > > I saw d3dtypes.h and other d3d header files, its defined like this > only, no wine prefix has been added. No, it's not defined like this. >> That's exactly how microsoft does it, this is not how we do it in Wine. >> >> > +#ifndef D3DRMAPI >> > +#define D3DRMAPI WINAPI >> > +#endif > > In some header files its defined like this. > I will remove all of the below and submit a minimalistic header file. I'd suggest to leave this job to somebody knowledgeable, and who really needs this file. >> You lost 3 hours typing it, we lost time reviewing it. This not the 1st time. > > I have problems porting header files from native SDK's Then don't do that. -- Dmitry.