On Wed, 18 Apr 2007, Stefan Dösinger wrote:

> Am Montag 16 April 2007 01:29 schrieb [EMAIL PROTECTED]:
> +/* Add Two Vectors */
> +LPD3DVECTOR D3DRMAPI D3DRMVectorAdd(LPD3DVECTOR d, LPD3DVECTOR s1, 
> LPD3DVECTOR s2)
> 
> I personally prefer D3DVECTOR * over LPD3DVECTOR, but I don't know if there's 
> any rule for that. If in doubt follow your personal preferences.

The rule is to follow what the DirectX SDK does. In this case it uses 
LPD3DVECTOR so that what we should do too.

-- 
Francois Gouget <[EMAIL PROTECTED]>              http://fgouget.free.fr/
            Before you criticize someone, walk a mile in his shoes.
       That way, if he gets angry, he'll be a mile away - and barefoot.


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