On 27/05/07, Phil Costin <[EMAIL PROTECTED]> wrote:
Hi,
This patch has been a long time in the making. The following test was used
during the creation of the patch:
http://ati.amd.com/developer/samples/dx9/sRGBTest.html
If it's not too much trouble, a proper wine test would be nice.
The changes to surface_upload_data and surface_download_data look like
they should be separate changes.
In cubetexture.c, and similar code in texture.c and volume.c:
+ } else if (GL_SUPPORT(EXT_TEXTURE_SRGB) && This->baseTexture.bindCount >
0) {
+ currentSrgbMode =
This->resource.wineD3DDevice->stateBlock->samplerState[This->baseTexture.sampler][WINED3DSAMP_SRGBTEXTURE];
+ srgbModeChanged = (This->baseTexture.srgbWhenLoaded !=
currentSrgbMode);
+ This->baseTexture.srgbWhenLoaded = currentSrgbMode;
You've got "device" here, no need to use "This->resource.wineD3DDevice"
sRGBmode looks a bit awkward as a variable name, I'd rather see
something like srgb_mode, but I guess that's more a personal
preference.
It would also probably be better to submit/commit this right after a
release instead of right before one.