On 26/09/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > + /* dst.w = src[0].w * 1 / (src.x^2 + src.y^2 + src.z^2)^(1/2) according > to msdn*/ That comment looks a bit out of place for sincos. Copy-paste from nrm?
- Re: [5/5] WineD3D: Add sincos support to arb shaders H. Verbeet
- Re: [5/5] WineD3D: Add sincos support to arb shaders Ivan Gyurdiev
- Re: [5/5] WineD3D: Add sincos support to arb sha... Stefan Dösinger
- Re: [5/5] WineD3D: Add sincos support to arb... Ivan Gyurdiev
- Re: [5/5] WineD3D: Add sincos support to... Stefan Dösinger