Lionel Debroux <[EMAIL PROTECTED]> writes:

> I noticed several "," in the implementation and tests of D3DX8 math
> functions. I added more, since this may help the auto-vectorizer of
> some compilers noticing that x86 SIMD could be used.

I don't see any reason why that would make the slightest difference,
what makes you think this is needed?

-- 
Alexandre Julliard
[EMAIL PROTECTED]


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