Lionel Debroux <[EMAIL PROTECTED]> writes: > I noticed several "," in the implementation and tests of D3DX8 math > functions. I added more, since this may help the auto-vectorizer of > some compilers noticing that x86 SIMD could be used.
I don't see any reason why that would make the slightest difference, what makes you think this is needed? -- Alexandre Julliard [EMAIL PROTECTED]