Luis C. Busquets Pérez wrote: > This functions gets the Version Token of a binary shader. This Token > is the first of the binary stream so it is as easy as picling the > pointed DWORD. This is all public information available to the public. What happens when the shader is NULL? Yours will crash - MSDN says otherwise.
Does this work on Pixel and Vertex shaders ? Does it always return back the first dword as is - what happens if an invalid shader version is passed in. > To implement a test would be far more complicated as it would mean to > include a binary shader. Anyway, I have tested the results with Civ4 > (by making a derivation on d3dx9_32 with this function and using the > original d3dx9_36.D3DXGetShaderVersion function) and the results where > the same for all the shaders that where present. I would suggest an automated test across [ vs: 1.0, 1.1, 2.0, 2.1, 3.0 ] , [ ps: 1.0, 1.1, 1.2, 1.3, 1.4, 2.0, 2.1, 3.0 ] , NULL, and an invalid token. You can see some binary shaders in the d3d9 tests. Ivan