2008/7/31 Stefan Dösinger <[EMAIL PROTECTED]>: > + if(Adapters[0].opengl) { Shouldn't you be checking the adapter for which the caps are requested instead?
- Re: [5/7] WineD3D: Only set D3D caps when GL was loaded s... H. Verbeet
- RE: [5/7] WineD3D: Only set D3D caps when GL was loa... Stefan Dösinger