2008/12/28 Dan Kegel <d...@kegel.com>: > On Sun, Dec 28, 2008 at 6:24 AM, Henri Verbeet <hverb...@gmail.com> wrote: >> ... I think the main use of such an application would be >> dumping information like supported caps, texture formats, etc in case >> of D3D and supported extensions, pixelformats, various limits, drivers >> strings, etc. for OpenGL. > > OK. Can you list the main Win32 API calls you'd like such > an app to use to retrieve information? > For d3d9 that would probably be IDirect3D9::CheckDeviceFormat(), IDirect3D9::CheckDeviceMultiSampleType(), IDirect3D9::EnumAdapterModes(), IDirect3D9::GetAdapterIdentifier() and IDirect3D9::GetDeviceCaps(). Ddraw and d3d8 should have similar methods, I'm not completely sure about dxgi/d3d10.
For OpenGL there's DescribePixelFormat(), and glGetString() with various constants like GLRENDERER, GL_VENDOR, GL_VERSION and GL_EXTENSIONS. Limits are usually retrieved with glGetIntegerv() or glGetFloatv() and an appropriate constant. > Also, isn't it annoying that native dxdiag always says > the graphics card is X Windows? Why is that, and > should we change Wine so that the true card's info > is reported by native dxdiag? > I don't know, but if I were to guess I'd say it probably doesn't get that information from d3d, but from gdi32 or winex11.drv.