On Thu, Jan 1, 2009 at 5:13 PM, Dan Kegel <d...@kegel.com> wrote: >> In order to reach support for the two acceleration properties, I have just >> submitted an updated patch based on my code from mid-2008: >> http://www.winehq.org/pipermail/wine-patches/2009-January/066929.html > > World In Conflict is affected by this, right? > http://bugs.winehq.org/show_bug.cgi?id=11114
Looks like it (the demo, too). I got the demo to start by dropping in a native dxdiagn and disabling d3dx10 as described in the full game's howto at http://appdb.winehq.org/objectManager.php?sClass=version&iId=9237 Sadly, I get no video other than the cursor, and I haven't the foggiest idea of how to quit the game, so I have to kill it from another terminal. This is promising, though. The student could have the goal of fixing dxdiagn so that wic's demo starts. > Is this problem addressed by your current patch? Guess not, I tried it, no joy (not surprising, it only implements one of the ten or so properties the game queries). - Dan