2009/6/14 Stefan Dösinger <ste...@codeweavers.com>: > +static void surface_allocate_surface(IWineD3DSurfaceImpl *This, GLenum > internal, GLsizei width, GLsizei height, GLenum format, GLenum type, > + DWORD client_store_flag) { I think that's ugly.
More importantly, I don't see how client storage can be enabled for one texture but not the other.