2009/6/15 Stefan Dösinger <ste...@codeweavers.com>: > In the current code, we don't do that, because only via ddraw.dll the use of > client storage can change, and only d3d9 can use sRGB textures. No, SFLAG_CLIENT only depends on the availability of the extension, and other surface flags. Since neither of those will be different between the RGB and sRGB textures of a given surface, neither will SFLAG_CLIENT.
> What made me > write this patch was the hack that disables client storage on sRGB > textures(causes a crash on Leopard, fixed in Snow Leopard), but there are > other situations which are tricky with one client storage flag, like > unsetting the flag when the texture is deleted. I also don't want to rely on > the exclusiveness of sRGB and client storage switching factors. > Unsetting the flag when the texture is deleted is redundant, if there's no texture in the first place it obviously won't be using client storage either.