2011/7/19 Michael Stefaniuc <mstef...@redhat.de>: > --- > dlls/d3dx9_36/mesh.c | 2 +- > 1 files changed, 1 insertions(+), 1 deletions(-) > > diff --git a/dlls/d3dx9_36/mesh.c b/dlls/d3dx9_36/mesh.c > index 94a291f..d8f72c4 100644 > --- a/dlls/d3dx9_36/mesh.c > +++ b/dlls/d3dx9_36/mesh.c > @@ -3376,7 +3376,7 @@ HRESULT WINAPI D3DXLoadMeshFromXResource(HMODULE module, > if (!resinfo) return D3DXERR_INVALIDDATA; > > hr = load_resource_into_memory(module, resinfo, &buffer, &size); > - if (!FAILED(hr)) return D3DXERR_INVALIDDATA; > + if (SUCCEEDED(hr)) return D3DXERR_INVALIDDATA; > > return D3DXLoadMeshFromXInMemory(buffer, size, options, device, adjacency, > materials, effect_instances, num_materials, mesh); > -- > 1.7.6 > > >
Isn't that supposed to be "if (FAILED(hr))" ? If I'm not mistaken, now it is returning failure when the resource is correctly loaded... Thumbs up for Michael's scripts finding real bugs ;)