Hi, I'm attempting to set up a OSX testbot and I'm currently trying to get as many tests to work as possible. The following is a list of tests that fail currently. I'm hoping for comments if anybody knows more about them:
(This is a 2006-era iMac, OSX 10.6, using the stock X server) > dinput8/device.c device.c:87: Test failed: We're not able to inject input into Windows dinput8 with events Fails sometimes, succeeds sometimes. > gdi32/dc > user32/monitor No Xvidmode support, so Get/SetDeviceGammaRamp fail. There's a win_skip for that already. Should we change it to skip(), or ignore it until we have a quartz driver? User32/monitor also fails because it can't change the display mode. > kernel32/change > ntdll/change > ntdll/directory Lots of test failures. I'm not sure what those tests do tbh > ntdll/exception "Test failed: Execution of data memory succeeded." Do I have to do anything special to enable NX support on OSX? > mmdevapi/capture Various Set*Volume calls fail > tests/shlexec Random failure: "shlexec.c:1023: test failed: Expected success (33), got failure (11), lpFile: C:\users\pts\Temp\wtb6bf.tmp\test file.shlexec" > urlmon/url > winmm/mci Test failed: mci resume waited Test failed: got 0001 instead of MCI_NOTIFY_xyz 0004 from command play (aborted by close) > ddraw/visual > d3d8/visual > d3d9/visual I'll investigate those. I bet they are GPU dependent. > ws2_32/sock A mixture of test failures and unexpected successes. > ddraw/d3d The window message test can't cope with the resolution change failure. I'll fix it. Using a virtual desktop works around the problem > ddraw/dsurface Crashes sometimes during cleanup in fbo-related GL calls. > d3dx9_36/math > d3dx9_36/texture I just sent patches for those. There was an issue with NaN sign bits and some GPU limitations the tests didn't account for.
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