On 24 October 2011 18:58, Matteo Bruni <mbr...@codeweavers.com> wrote: > + if (pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)) > + pCaps->VertexShaderVersion = D3DVS_VERSION(1,1); > + if (pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)) > + pCaps->PixelShaderVersion = D3DPS_VERSION(1,4); > + fixup_caps() should already do this.