On 24 October 2011 18:58, Matteo Bruni <mbr...@codeweavers.com> wrote:
> +    if (pCaps->VertexShaderVersion > D3DVS_VERSION(1,1))
> +        pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
> +    if (pCaps->PixelShaderVersion > D3DPS_VERSION(1,4))
> +        pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
> +
fixup_caps() should already do this.


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