Am Montag, 12. Dezember 2011, 20:53:56 schrieb Henri Verbeet: > + if (!dst_surface->clipper) I think some tests would be a good idea, e.g. if clippers work on offscreen surfaces or backbuffers, or what happens when a D3D render target has a clipper attached. Msdn also suggests that BltFast fails if the surface has a clipper attached.
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