On Thu, Apr 19, 2012 at 9:22 PM, Stefan Dösinger <stefandoesin...@gmx.at> wrote: > Am Donnerstag, 19. April 2012, 20:23:36 schrieb Matteo Bruni: >> I'm not sure that's a good idea. ddraw.h is not included in recent >> DirectX SDKs and the relevant definitions are "gone", as far as I >> know. So I think d3dx9 or its tests should not depend on that header. > Furthermore the ddraw.h types do not support volume textures, but d3dx9's .dds > support does. So one more reason to declare your own structures. >
Yes, the DDS header has a field named dwDepth in place of dwBackBufferCount.