On Thu, Apr 19, 2012 at 9:22 PM, Stefan Dösinger <stefandoesin...@gmx.at> wrote:
> Am Donnerstag, 19. April 2012, 20:23:36 schrieb Matteo Bruni:
>> I'm not sure that's a good idea. ddraw.h is not included in recent
>> DirectX SDKs and the relevant definitions are "gone", as far as I
>> know. So I think d3dx9 or its tests should not depend on that header.
> Furthermore the ddraw.h types do not support volume textures, but d3dx9's .dds
> support does. So one more reason to declare your own structures.
>

Yes, the DDS header has a field named dwDepth in place of dwBackBufferCount.


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