On 10 April 2013 01:35, Matteo Bruni <mbr...@codeweavers.com> wrote:
> - /* Clear the screen */
> - gl_info->gl_ops.gl.p_glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
> - checkGLcall("glClearColor");
> - gl_info->gl_ops.gl.p_glClearIndex(0);
> - gl_info->gl_ops.gl.p_glClearDepth(1);
> - gl_info->gl_ops.gl.p_glClearStencil(0xffff);
> -
> - checkGLcall("glClear");
>
And actually potentially harmful, if the new context is created after
an existing one already did drawing on the same drawable. (Although
that's fairly unlikely, especially with "AlwaysOffscreen" enabled.)