On 19 August 2013 10:52, Stefan Dösinger <ste...@codeweavers.com> wrote: > +void wined3d_volume_set_texture_level(struct wined3d_volume *volume, GLint > level) > +{ > + volume->texture_level = level; > +} > I think that's a step in the wrong direction. I think this should be set on volume creation. We do have a construction like this for surfaces, but the reasons for that don't apply to volumes, and I'd like to get rid of it for surfaces as well if at all possible.
- Re: [PATCH 5/5] wined3d: Store the mipmap level in the vo... Henri Verbeet
- Re: [PATCH 5/5] wined3d: Store the mipmap level in t... Stefan Dösinger
- Re: [PATCH 5/5] wined3d: Store the mipmap level ... Henri Verbeet