Hello, I made a wall using utils.box, I would like to add a constant force acting on that wall but if I use DeusExMachina ForceEngine on that box with subscribedbody boxId it does nothing. Box dynamic is set to True, I dont understant why. If I use a Displacement or TranslationEngine it works, but I need that wall not to move unsopped cause it will compenetrate an imported geometry. I would like to make a uniaxial compression test like simulation, with an imported geometry on the other side. Is that something I'm doing in wrong way?
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