Václav S(milauer said:     (by the date of Thu, 29 Jan 2009 20:36:26 +0100)

> PS. Instead of PhysicalActionDamper, PhysicalActionApplier and
> PhysicalParametersMetaEngine, use NewtonsDampedLaw. It is functionally
> the same, but faster, since it does less loops.

out of curiosity - did you make any benchmark to confirm this?
See how much faster?

-- 
Janek Kozicki                                                         |

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