Janek Kozicki a écrit : > Václav S(milauer said: (by the date of Thu, 29 Jan 2009 20:36:26 +0100) > > >> PS. Instead of PhysicalActionDamper, PhysicalActionApplier and >> PhysicalParametersMetaEngine, use NewtonsDampedLaw. It is functionally >> the same, but faster, since it does less loops. >> > > out of curiosity - did you make any benchmark to confirm this? > See how much faster? > > Yes, I did a benchmark. It is "significantly" faster. But I don't remember the numbers now... :-P
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