Janek Kozicki a écrit :
> Václav S(milauer said:     (by the date of Thu, 29 Jan 2009 20:36:26 +0100)
>
>   
>> PS. Instead of PhysicalActionDamper, PhysicalActionApplier and
>> PhysicalParametersMetaEngine, use NewtonsDampedLaw. It is functionally
>> the same, but faster, since it does less loops.
>>     
>
> out of curiosity - did you make any benchmark to confirm this?
> See how much faster?
>
>   
Yes, I did a benchmark. It is "significantly" faster.
But I don't remember the numbers now... :-P

Bruno

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