FilterEngine and ColorizedVelocityFilter is my answer on question about how to 
assign a color to bodies velocity when doing postprocess simulation results. In 
order to get a worked filters save simulation results (for example, with 
SQLiteRecorder),
after which load its with SimulationPlayer and add to engines list the desired 
filters (now it may be ColorizedVelocityFilter or ColorizedLayerFilter or you 
own). For example from python console do:

o=Omega()
colorized_velocity = 
DeusExMachina('ColorizedVelocityFilter',{'autoScale':False,'minValue':0,'maxValue':1})
o.engines = o.engines +[colorized_velocity]

After this, click on refresh button in the SimulationPlayer filters tab and 
check "Allow filtration". After this filters will be recognized among another 
engines to a filter list and  will be setup 
FilterEngine::isFiltrationAllowed=true. Now after loading each frame will be 
doing: for each filter in the filter list do filter->action() if 
filter->isActivated(), how it is occurs for engines during simulation. To 
activate/deactivate certain filter setup isFilterActivated key, for example

colorized_velocity['isFilterActivated']=False

ColorizedVelocityFilter calculate mean velocity of a body on last time interval 
and assign a color with this body from the color scale.
ColorizedLayerEngine assign a desired color with bodies, who lies in certain 
layer.

-- 
Best regards, Sergei D.

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