> In addition, during the state transition, I would like to update the > tangent of friction angle for all interaction and not only "real" > interaction > (from a discussion between Jerome and Bruno I understood that the > transition (isReal = 0 and isNew = 0) => (isReal = 1 and isNew = 0) > will not happen, but I would prefer to have several "protections" than > only one). Interaction where isReal==false has no associated interactionGeometry and interactionPhysics. You could try modify those, but yade will segfault.
If you want to change friction angle for all future interactions, you have to adjust frictionAngle that is stored in physicalParameters of individual bodies and that is used to compute frictionAngle of interaction by InteractionPhysicsMetaEngine. V. _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp _______________________________________________ yade-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/yade-users
