Hi Jay,

Sorry for deviating from the topic, but I'd like to know if the touchscreen 
is working fine with your installation of Qt5.

On Thursday, July 17, 2014 12:55:19 AM UTC+5:30, Jay Cady wrote:
>
> Hey all,
>
> I’ve been googling around and searching for about 2 days now with no luck.
>
> I’m trying to cross-compile Qt5 (5.3.1 or 5.2.0) for the Beaglebone Black 
> and get Quick 2.0 and Qt Quick Controls working (so I need OpenGL). So far 
> I haven’t been able to find any good sources to walk me through this 
> process.
>
> I’m using a Chipsee 
> <http://www.chipsee.com/product/evm/beagle/beaglebone-black-expansion-capacitive.html?___store=english&___from_store=default>
>  *[chipsee.com <http://chipsee.com>]* cape to have an LCD and capacitive 
> touch screen with it. Chipsee gives me several prebuilt images, including a 
> Debian, Angstrom, Android, and LinuxEZSDK images. It looks like the 
> linuxEZSDK and Angstrom images come with all the OpenGL libraries 
> pre-loaded. The LinuxEZSDK comes pre-configured with everything for Qt, but 
> it’s Qt4.8. You can find their repo of images here 
> <http://www.chipsee.com/upload/BBB/>*[chipsee.com <http://chipsee.com>]*.
>
> Right now I’ve been working with the LinuxEZSDK image to try and build Qt5 
> from source and get it on there. I downloaded the linaro toolchain 
> <https://launchpad.net/linaro-toolchain-binaries/trunk/2013.04/+download/gcc-linaro-arm-linux-gnueabihf-4.8-2013.04-20130417_linux.tar.xz>
>  *[launchpad.net <http://launchpad.net>]* to use for the cross compile. I 
> edited the 5.3.1 source following this tutorial 
> <http://armsdr.blogspot.com/2014/01/bare-metal-qt-52-on-beaglebone-black_10.html>
>  *[armsdr.blogspot.com <http://armsdr.blogspot.com>]*to setup the build 
> for the cross-compile. If I follow that tutorial to a T, it works fine. But 
> if I try and configure using OpenGL by running the following configure 
> script:
>
>    1. ../qt-everywhere-opensource-src-5.3.1/configure -v -opensource -
>    confirm-license-no-pch -no-opengl -opengl es2 -make libs -device linux-
>    beaglebone-g++ -xplatform linux-arm-gnueabihf-g++ -device-option 
>    CROSS_COMPILE=/usr/local/linaro/bin/arm-linux-gnueabihf- -sysroot/media
>    /jay/rootfs -no-gcc-sysroot -prefix /opt/qt5
>    
> I mounted the SD card that countains the LinuxEZSDK in order to find the 
> OpenGL drivers and set the sysroot to /media/jay/rootfs, which is the root 
> of the OS. Configuring that gives me the following error:
>
>    1. OpenGL ES 2.x auto-detection... ()
>    2. /usr/local/linaro/bin/arm-linux-gnueabihf-g++ -c -pipe -O2 -Wall -W 
>    -fPIE  -I/home/jay/qt-everywhere-opensource-src-5.3.1/qtbase/mkspecs/
>    linux-arm-gnueabihf-g++ -I/home/jay/qt-everywhere-opensource-src-5.3.1/
>    qtbase/config.tests/unix/opengles2 -I. -o opengles2.o /home/jay/qt-
>    everywhere-opensource-src-5.3.1/qtbase/config.tests/unix/opengles2/
>    opengles2.cpp
>    3. /home/jay/qt-everywhere-opensource-src-5.3.1/qtbase/config.tests/
>    unix/opengles2/opengles2.cpp:45:25: fatal error:GLES2/gl2.h: No such 
>    file or directory
>    4.    #include <GLES2/gl2.h>
>    5.                          ^
>    6. compilation terminated.
>    7. make: *** [opengles2.o] Error 1
>    8. OpenGL ES 2.x disabled.
>    9. The OpenGL ES 2.0 functionality test failed!
>    10.  You might need to modify the include and library search paths by 
>    editing
>    11.  QMAKE_INCDIR_OPENGL_ES2, QMAKE_LIBDIR_OPENGL_ES2 and 
>    QMAKE_LIBS_OPENGL_ES2 in
>    12.  /home/jay/qt-everywhere-opensource-src-5.3.1/qtbase/mkspecs/linux-
>    arm-gnueabihf-g++.
>    
> I even tried modifying the qmake.conf at 
> /qtbase/mkspecs/linux-arm-gnueabihf-g++ to include the following:
>
>    1. QMAKE_INCDIR_OPENGL += /media/jay/rootfs/usr/include
>    2. QMAKE_LIBDIR_OPENGL += /media/jay/rootfs/usr/lib
>    3. QMAKE_LIBS_OPENGL_ES2 =
>    
> But that resulted in the same error.
>
> Does anyone have any ideas how I can get this cross compiled for the 
> Beaglebone with support for Qt Quick 2 and Qt Quick Controls?
>
> Thanks!
>

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