Tk is great, no doubt about it. I still miss Eric Gallesio's STk. The reasons I decided against tk include:
1. Clunky 1980's look and feel. (i) 2. No IOS or Android support. (ii) 3. I seemed to fight the widget layout model a lot when I used it. (iii) 4. Two of the projects I'm starting are more game than normal app, including plans to have a VR view. (i) has been addressed with the latest tk, including themes apparently. (ii) it does appear possible to use tk on android but there is no touch support as best I can tell. (iii) Godot seems somewhat similar to IUP with hboxes, vboxes etc. hopefully easier for me to learn. #2 is a big concern but #4 is the deciding factor. I really need something that works and where I can reuse what I learn in many projects. I'd strongly prefer to use 100% Chicken but I also need to get things done and if I have to learn and use gd script for some of my projects I'll deal with it. I am also starting to see the value of a well done gui designer. What I want is a button in Godot that switches out gd script for Chicken Scheme. That would be an awesome tool! I'll settle for doing the communications, logic and other heavy lifting in a Chicken program and bolt on Godot for the user interface (via tcp for now). Just my $0.02 On Wed, Mar 22, 2023 at 11:37 PM elf <e...@ephemeral.net> wrote: > Erm, what's wrong with the tk bindings, which should work everywhere > already? > > -elf > > On 23 March 2023 02:36:43 GMT+02:00, Matt Welland <mattrwell...@gmail.com> > wrote: > >That would be great Thomas. For my part, I'll start working on my project > >using what I can, learning Godot along the way. When you get to working on > >this please let me know how I can help. > > > >Regarding the approach, I like the tooling to generate a loadable module > >idea. I figure leverage as much of Godot as a tool as possible. > > > >Thanks. > > > >On Wed, Mar 22, 2023 at 12:27 PM Thomas Chust <thomas.ch...@gmail.com> > >wrote: > > > >> Hello, > >> > >> a combination of CHICKEN and Godot sounds very interesting! I've been > >> meaning to experiment more with that engine for a while, and with Godot > 4.0 > >> just out the door the time is probably perfect to try out the new > extension > >> APIs. > >> > >> I'm not completely sure how the CHICKEN/Godot hybrid should look like > and > >> suspect that embedding Godot in a CHICKEN egg would at least be > cumbersome. > >> Maybe some kind of tooling to streamline the task of rolling CHICKEN > code > >> into a single loadable module for Godot to use would be most promising > 🤔 > >> > >> I think I've just found a project for the upcoming CHICKEN summer > workshop > >> 😁 > >> > >> Ciao, > >> Thomas C. > >> > >> > >> Am Mi., 22. März 2023 um 15:28 Uhr schrieb Matt Welland < > >> mattrwell...@gmail.com>: > >> > >>> I've been using IUP with Chicken for years. I really enjoy using it > >>> (thanks Thomas!). But, here we are, over 10 years later and IUP is > still > >>> not available as an official Debian package and it is a burden to > deploy. > >>> It is also still not supported on Mac. > >>> > >>> So, I'm scouting around (again) for alternatives and I'm starting to > lean > >>> towards using Godot for my next project. Godot + Chicken scheme that > is. > >>> I'm hoping that I can deploy to mac, Linux and Windows and maybe even > >>> android without too much pain. > >>> > >>> Here is an article that makes the case for using Godot for graphical > user > >>> interfaces: > >>> > >>> > >>> > https://medium.com/swlh/what-makes-godot-engine-great-for-advance-gui-applications-b1cfb941df3b > >>> > >>> I can achieve what I need with any one of three approaches: > >>> > >>> 1. Godot <==> chicken executable, where the connection could be tcp, > http > >>> or similar. > >>> > >>> 2. Godot <==> chicken .so file > >>> > >>> 3. Chicken <==> godot egg > >>> > >>> I don't have time or expertise to do an egg without help. Before I > start > >>> working using option 1 or 2 I wanted to ask the chicken community if > there > >>> was interest in collaborating on creating a godot egg. > >>> > >>> Thanks! > >>> > >>> NOTE: If hypergiant had a widget library with a decent text widget > (line > >>> wrapping, copy/paste to the OS etc.) I'd have considered it. Raylib was > >>> also interesting and it's text support might have been adequate but > the egg > >>> was never published and seems abandoned. > >>> > >>> > >>> -- > >>> Complexity is your enemy. Any fool can make something complicated. > >>> It is hard to keep things simple. - Richard Branson. > >>> > >> > > > > -- -- Complexity is your enemy. Any fool can make something complicated. It is hard to keep things simple. - Richard Branson.