Hi Marty,

Thanks! That seems to work - I was piping my texture (rgba image) into the
Card input but you've got it going into the Displacement shader so it's
more obviously staying in sync with the displacement.

Michael


On 26 April 2013 17:27, marty b <nuke-users-re...@thefoundry.co.uk> wrote:

> **
> Like this?:
>
> set cut_paste_input [stack 0]
> version 7.0 v6
> Camera2 {
> inputs 0
> translate {1.631346107 0.4529297352 2.102210045}
> rotate {-9.659988623 37.81199213 0}
> name Camera2
> selected true
> xpos -330
> ypos 125
> }
> set N7340fb0 [stack 0]
> Light2 {
> inputs 0
> translate {0.5559999943 0 0.3899999857}
> depthmap_slope_bias 0.01
> name Light1
> selected true
> xpos 26
> ypos 168
> }
> push $N7340fb0
> CheckerBoard2 {
> inputs 0
> name CheckerBoard1
> selected true
> xpos -415
> ypos -48
> }
> Constant {
> inputs 0
> channels rgb
> color 0.48
> name Constant1
> selected true
> xpos -277
> ypos -63
> }
> Phong {
> name Phong1
> selected true
> xpos -277
> ypos 33
> }
> Displacement {
> inputs 2
> name Displacement1
> selected true
> xpos -321
> ypos 65
> }
> Camera2 {
> inputs 0
> translate {-0.97522571 0.52773166 3.888731718}
> rotate {-7.451987394 -15.45600434 0}
> name Camera1
> tile_color 0xff0000
> selected true
> xpos -36
> ypos -72
> }
> push $cut_paste_input
> Card2 {
> rows 2
> columns 2
> control_points {3 3 3 6
>
> 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0
> 0} 0 {0 0 0}
> 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865
> 0} 0 {0 0 0} 0 {0.5 0 0}
> 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0
> 0} 0 {1 0 0}
> 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0
> -0.1666666716 0} 0 {0 0.5 0}
> 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0}
> 0 {0 -0.1666666716 0} 0 {0.5 0.5 0}
> 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0
> -0.1666666716 0} 0 {1 0.5 0}
> 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865
> 0} 0 {0 1 0}
> 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0
> -0.1666666865 0} 0 {0.5 1 0}
> 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865
> 0} 0 {1 1 0} }
> name Card1
> selected true
> xpos -136
> ypos -106
> }
> UVProject {
> inputs 2
> name UVProject1
> selected true
> xpos -136
> ypos 9
> }
> ApplyMaterial {
> inputs 2
> name ApplyMaterial1
> selected true
> xpos -136
> ypos 117
> }
> Scene {
> inputs 3
> name Scene1
> selected true
> xpos -154
> ypos 227
> }
> push 0
> ScanlineRender {
> inputs 3
> motion_vectors_type distance
> name ScanlineRender1
> label "\[value projection_mode]"
> selected true
> xpos -199
> ypos 335
> }
>
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