On Wed, 28 Feb 2024 13:50:38 GMT, Nir Lisker <nlis...@openjdk.org> wrote:

>> Overhaul to the `PhongMaterial` documentation (and a bit to its superclass 
>> `Material`). Except for the introduction, I divided the documentation into 3 
>> sections: qualitative explanation, mathematical model (I wouldn't think it 
>> necessary, but the current doc explains it), and examples.
>> 
>> The reason for the verbosity of the doc is that I envisioned 2 target 
>> audiences for this class. One is a Java developer who wants to understand 
>> the terminology and workings of computer graphics or of the artists who are 
>> already familiar with this domain. (How many Java developers know what 
>> diffuse, specular and normal maps are?) The other is an artist who is 
>> already familiar with the domain, but wants to see how this class compares 
>> with other renderers. For this reason, I looked at the terminology used by 
>> engines like Blender, Maya, UE4 and Unity and tried to mention the 
>> comparisons (like bump vs. height vs. normal maps, or specular vs. 
>> roughness/smoothness).
>> 
>> The examples I chose and some of the schematics are not the best, looking at 
>> it retroactively, but I want to give enough time for reviewers and get this 
>> into 22.
>
> Nir Lisker has updated the pull request incrementally with one additional 
> commit since the last revision:
> 
>   Update images

I generated the new background is an engine. I also enlarged the images a bit 
and added another one in the transparency section with not highlight for 
comparison.

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PR Comment: https://git.openjdk.org/jfx/pull/1378#issuecomment-1969032540

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