I only see the “OSPRay Use Scale Array” on the Properties for Glyph, not the 
Props for the ProgrammableSource. Expected? And so, OSPRay is rendering the 
chunky polygonalized spherical glyphs (Representation = Surface).

If I could independently scale the implicit spheres and use OSPRay, I’d prefer 
that until I do the vtkCutter. (thanks for confirming, Note 2)


> On Oct 25, 2017, at 3:35 PM, David E DeMarle <dave.dema...@kitware.com> wrote:
> 
> To change the size based on values:
> check "OSPRay Use Scale Array" on "Display" section or "Properties" Tab
> Choose the array name you want to scale by with "OSPRay Scale Array" pulldown.
> Define your value to radius transfer function via the "OSPRay Scale Function" 
> popup editor.
> 
> Note 1: the transfer function is defined to map between 0.0 and 1.0 and clamp 
> outside of that range. Use a calculator to scale and bias into that range. If 
> you don't like having to do this, file a feature request to remind the 
> developers to implement it one of these days such that min is defined to be 
> array min and max.
> 
> Note 2:Cutter will not cut through the implicit spheres.
> 
> Note 3: Point Gaussian representation's Use Scalar Array, Guassian Scale 
> Array and Scale Transfer Function (which I riffed off of) are similar. I'm 
> not sure about scale and bias and cut with this GL shader based side.
> 
> 
> David E DeMarle
> Kitware, Inc.
> Principal Engineer
> 21 Corporate Drive
> Clifton Park, NY 12065-8662
> Phone: 518-881-4909
> 
> On Wed, Oct 25, 2017 at 3:16 PM, Heiland, Randy <heil...@iu.edu 
> <mailto:heil...@iu.edu>> wrote:
> Just want to make sure I’m not missing something. In my Pgmable Source 
> PolyData, I render Points and love the OSPRay-rendered spheres. However, is 
> there any mechanism for (independently) scaling these, i.e., other than the 
> fixed Point Size? Or is the only way to get scalar-value scaled spheres via 
> the Glyph filter? If so, is it possible to control the 
> resolution/triangulation of that glyph? Basically, I’m looking for ways of 
> getting high-res spheres, but will also want to use vtkCutter on them later.
> 
> thanks, Randy
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