Beauty. Thanks!! (I really need to take time to read the entire PV Guide)

> On Oct 25, 2017, at 5:14 PM, David E DeMarle <dave.dema...@kitware.com> wrote:
> 
> click the gear to show advanced properties, or use search field for glyph 
> type.
> 
> 
> 
> David E DeMarle
> Kitware, Inc.
> Principal Engineer
> 21 Corporate Drive
> Clifton Park, NY 12065-8662
> Phone: 518-881-4909
> 
> On Wed, Oct 25, 2017 at 5:11 PM, Heiland, Randy <heil...@iu.edu 
> <mailto:heil...@iu.edu>> wrote:
> You lost me - in the Glyph Source block,I select Glyph Type = 2D Glyph.  Then 
> where is VERTEX? In the Display block, I choose Representation = Points which 
> produces a blobby mess. But a very *smooth* blobby mess :)
> 
>> On Oct 25, 2017, at 4:46 PM, David E DeMarle <dave.dema...@kitware.com 
>> <mailto:dave.dema...@kitware.com>> wrote:
>> 
>> That control is only available if the representation type is surface, this 
>> could explain why you don't see it on the ProgrammableSource.
>> 
>> In the glyph filter, use 2D glyph, VERTEX.
>> 
>> 
>> 
>> 
>> 
>> David E DeMarle
>> Kitware, Inc.
>> Principal Engineer
>> 21 Corporate Drive 
>> <https://maps.google.com/?q=21+Corporate+Drive+Clifton+Park,+NY+12065&entry=gmail&source=g>
>> Clifton Park, NY 12065 
>> <https://maps.google.com/?q=21+Corporate+Drive+Clifton+Park,+NY+12065&entry=gmail&source=g>-8662
>> Phone: 518-881-4909 <tel:(518)%20881-4909>
>> On Wed, Oct 25, 2017 at 4:29 PM, Heiland, Randy <heil...@iu.edu 
>> <mailto:heil...@iu.edu>> wrote:
>> I only see the “OSPRay Use Scale Array” on the Properties for Glyph, not the 
>> Props for the ProgrammableSource. Expected? And so, OSPRay is rendering the 
>> chunky polygonalized spherical glyphs (Representation = Surface).
>> 
>> If I could independently scale the implicit spheres and use OSPRay, I’d 
>> prefer that until I do the vtkCutter. (thanks for confirming, Note 2)
>> 
>> 
>> 
>>> On Oct 25, 2017, at 3:35 PM, David E DeMarle <dave.dema...@kitware.com 
>>> <mailto:dave.dema...@kitware.com>> wrote:
>>> 
>>> To change the size based on values:
>>> check "OSPRay Use Scale Array" on "Display" section or "Properties" Tab
>>> Choose the array name you want to scale by with "OSPRay Scale Array" 
>>> pulldown.
>>> Define your value to radius transfer function via the "OSPRay Scale 
>>> Function" popup editor.
>>> 
>>> Note 1: the transfer function is defined to map between 0.0 and 1.0 and 
>>> clamp outside of that range. Use a calculator to scale and bias into that 
>>> range. If you don't like having to do this, file a feature request to 
>>> remind the developers to implement it one of these days such that min is 
>>> defined to be array min and max.
>>> 
>>> Note 2:Cutter will not cut through the implicit spheres.
>>> 
>>> Note 3: Point Gaussian representation's Use Scalar Array, Guassian Scale 
>>> Array and Scale Transfer Function (which I riffed off of) are similar. I'm 
>>> not sure about scale and bias and cut with this GL shader based side.
>>> 
>>> 
>>> David E DeMarle
>>> Kitware, Inc.
>>> Principal Engineer
>>> 21 Corporate Drive 
>>> <https://maps.google.com/?q=21+Corporate+Drive+Clifton+Park,+NY+12065&entry=gmail&source=g>
>>> Clifton Park, NY 12065 
>>> <https://maps.google.com/?q=21+Corporate+Drive+Clifton+Park,+NY+12065&entry=gmail&source=g>-8662
>>> Phone: 518-881-4909 <tel:(518)%20881-4909>
>>> On Wed, Oct 25, 2017 at 3:16 PM, Heiland, Randy <heil...@iu.edu 
>>> <mailto:heil...@iu.edu>> wrote:
>>> Just want to make sure I’m not missing something. In my Pgmable Source 
>>> PolyData, I render Points and love the OSPRay-rendered spheres. However, is 
>>> there any mechanism for (independently) scaling these, i.e., other than the 
>>> fixed Point Size? Or is the only way to get scalar-value scaled spheres via 
>>> the Glyph filter? If so, is it possible to control the 
>>> resolution/triangulation of that glyph? Basically, I’m looking for ways of 
>>> getting high-res spheres, but will also want to use vtkCutter on them later.
>>> 
>>> thanks, Randy
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>> 
>> 
> 
> 

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