Hi there, 

        here's my opinion on the idea: I am quite a fan of the maximum fall
height as it is. Increasing it would mean that quite a few levels will
become a lot less taxing. 

        Furthermore, I have acquired a certain "instinct" for that special
height. And I guess a lot of other passionate players have gotten used
to that special distance to the ground too. So I'd say: never touch a
running system. 

        The instant bomber has already made mastering levels a lot easier.
Yet more "help" could eventually make things too easy which would be a
shame. The lives of the Pingus have to remain risky ones requiring our
witty ideas saving all of them (or at least as many as possible). 

        Best regards, 

        Maria. 

        P.S.: THANK YOU ever so much for all the work you are doing on
PINGUS: Eliminating bugs and implementing new functions. And the new
graphics of the levels you worked on are fantastic.  And - again -
everything is designed with so much love for detail. Makes playing
even more fun than before.  

          Von: Ingo Ruhnke <grum...@gmail.com>
 An: pingus-devel@nongnu.org
 Betreff: [Pingus-Devel] Increasing the maximum fall height
 Datum: Mon, 19 Sep 2011 22:09:41 +0200

 One thing that currently bothers me quite a bit is the maximum fall
 height that is survivable, which is at around 191 pixel. I feel that
 this distance is a good bit to small. One level that demonstrates
that
 quite well, also happens to be the very first one in Pingus:

 
http://pingus.seul.org/~grumbel/tmp/md5/c14f3629fb95ebee6d442239b277ad59-pingus-deadlydistance.png

 Doing a clean dig through the ground will actually lead to a height
 that might be deadly, as it's just pixels away from the deadly
 distance.

 I am not yet sure by how much that height should be increased, but I
 am thinking something around 256 would fit much better, as it gives
 more freedom in building more vertical levels.

 256 itself is of course a bit problematic as a lot of groundpiece
 blocks have that height and thus would make it a little to easy to
 accidentally build situations that are just pixels away between death
 and safe distance, thus something like 270 might be a better value.

 Anyway, I just wanted to ask what others think about the current
 situation and if they feel that the current 191 pixel distance is a
 problem.

 PS: I am of course aware that this will break some levels, but we
have
 to clean them up and fix them anyway and one could implement a
 workaround that keeps the old fall height for old levels if needed.

 -- 
 Blog:     http://grumbel.blogspot.com/
 JabberID: xmpp:grum...@jabber.org
 ICQ:      59461927

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