I now did two experimental commits that adjust the deadly fall height:

http://code.google.com/p/pingus/source/detail?r=0dfc4b0842532fb1ef2df84259563eb6756fed51
http://code.google.com/p/pingus/source/detail?r=aefd889265f2a775f569d99c08c18f8bc38dde10

While doing so I also slowed down the fall speed a bit. The jumper
velocity got adjusted so that they path they fly is pretty much the
same as what it was before, so no level changes should be required for
that.

Two new hotspot images can be used as rulers to easily check if a
given height is deadly or not:

data/images/hotspots/misc/jumper_path.png
data/images/hotspots/misc/deadly_fall_height.png

-- 
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