Re: tangoGPS 0.99.3 is out

2010-02-16 Thread Yorick Moko
great!
looking forward to trying this out

y

On Sun, Feb 14, 2010 at 4:53 PM, Marcus Bauer marcus.ba...@gmail.comwrote:


 Hi,

 tangoGPS is out with lots of speed improvements and a lot less of CPU
 usage.

 Moreover the speed display is now set in pixels and no longer in
 points  - especially on SHR that should result in lot smaller digits.
 (not configurable yet).


 Enjoy,

 Marcus

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Re: OpenMoko Developer required

2010-02-16 Thread Timo Juhani Lindfors
David Morris da...@david-morris.co.uk writes:
 I've recently discovered OpenMoko and Freerunner and am looking for
 freelance developers to customise the OS for specific requirements. If you

Which the OS are you talking about?

 Primarily I want to have the handset able to retrieve SIM details over
 TCP/IP from a SIM bank rather than from a local SIM to the handset and for
 the handset to act as a remote slave for a WAN. This would mean having to
 somehow intercept and replace the SIM details that the GSM chip reads from
 the internal SIM storage area and instead pull this over the wireless
 connection or USB network connection instead.

My guess is that this is not possible. We do not have source code to
the part that talks to the SIM card.

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Re: OpenMoko Developer required

2010-02-16 Thread Dieter Spaar
Hello Timo,

Timo Juhani Lindfors wrote:
 My guess is that this is not possible. We do not have source code to
 the part that talks to the SIM card.
   
Those who are/were under NDA with Openmoko have access to
the GSM firmware source code (at least the small part which was
delivered by TI).

Intercepting and simulation SIM access is possible, however
the biggest problem is that you usually don't know the A3/A8
algorithm and the Ki inside the SIM. Those are needed whenever
the phone has to authenticate to the GSM network. You can't
extract them from current SIM cards so you are not able to
authenticate to the GSM network without having access to the
real SIM.

Best regards,
  Dieter


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[SHRu] Stuck @ language screen aka Contest of the day.

2010-02-16 Thread Thomas HOCEDEZ
Hi mokists, here's a challenge of the day contest :

I just reflashed SHRu (feb 15). And I was surprised to see a 
touch-calibration utility at really startup ! Nice idea. But only 
problem : I touch my screen anywhere by mistake My calibration was 
validated ! now, I can't click on the Egnlish language button... And 
by SSH, as I didn't set my password, I cannot reset anything.

I know I can reflash, but I don't want to. (I don't like easy things).

If someone knows how to connect SSH or relauch the calibration utility  
I will send an openmoko-fr sticker.

-- 
AstHrO - openmoko-fr.org


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Re: [SHRu] Stuck @ language screen aka Contest of the day.

2010-02-16 Thread Valery Febvre
Thomas HOCEDEZ wrote:
 Hi mokists, here's a challenge of the day contest :
 
 I just reflashed SHRu (feb 15). And I was surprised to see a 
 touch-calibration utility at really startup ! Nice idea. But only 
 problem : I touch my screen anywhere by mistake My calibration was 
 validated ! now, I can't click on the Egnlish language button... And 
 by SSH, as I didn't set my password, I cannot reset anything.
 
 I know I can reflash, but I don't want to. (I don't like easy things).
 
 If someone knows how to connect SSH or relauch the calibration utility  
 I will send an openmoko-fr sticker.
 

DISPLAY=:0.0 xinput_calibrator

-- 
Valéry

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Re: [SHRu] Stuck @ language screen aka Contest of the day.

2010-02-16 Thread neo
 If someone knows how to connect SSH or relauch the calibration utility  
 I will send an openmoko-fr sticker.

Can you try to run 

DISPLAY=:0 /usr/bin/xinput_calibrator

from your ssh shell?

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Re: [SHRu] Stuck @ language screen aka Contest of the day.

2010-02-16 Thread Valery Febvre
Valery Febvre wrote:
 Thomas HOCEDEZ wrote:
 Hi mokists, here's a challenge of the day contest :

 I just reflashed SHRu (feb 15). And I was surprised to see a 
 touch-calibration utility at really startup ! Nice idea. But only 
 problem : I touch my screen anywhere by mistake My calibration was 
 validated ! now, I can't click on the Egnlish language button... And 
 by SSH, as I didn't set my password, I cannot reset anything.

 I know I can reflash, but I don't want to. (I don't like easy things).

 If someone knows how to connect SSH or relauch the calibration utility  
 I will send an openmoko-fr sticker.

 
 DISPLAY=:0.0 xinput_calibrator

After, it may be necessary to:

$ /etc/init.d/xserver-nodm stop
$ /etc/init.d/xserver-nodm start

-- 
Valéry

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Re: Re: [SHRu] Stuck @ language screen aka Contest of the day.

2010-02-16 Thread neo
  If someone knows how to connect SSH or relauch the calibration utility  
  I will send an openmoko-fr sticker.
 
 Can you try to run 
 
 DISPLAY=:0 /usr/bin/xinput_calibrator
 
 from your ssh shell?
you can also remove /etc/pointercal.xinput and reboot.

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Re: [SHRu] Stuck @ language screen aka Contest of the day.

2010-02-16 Thread Martin Jansa
On Tue, Feb 16, 2010 at 02:01:53PM +0100, Thomas HOCEDEZ wrote:
 Hi mokists, here's a challenge of the day contest :
 
 I just reflashed SHRu (feb 15). And I was surprised to see a 
 touch-calibration utility at really startup ! Nice idea. But only 
 problem : I touch my screen anywhere by mistake My calibration was 
 validated ! now, I can't click on the Egnlish language button... And 
 by SSH, as I didn't set my password, I cannot reset anything.
 
 I know I can reflash, but I don't want to. (I don't like easy things).
 
 If someone knows how to connect SSH or relauch the calibration utility  
 I will send an openmoko-fr sticker.
 
 -- 
 AstHrO - openmoko-fr.org

I've already asked author of xinput-calibratior utility for confirmation
dialog after calibration.. he said that he will check that soon.

Sorry for a bit difficult sollution, see my e-mail here:
http://www.mail-archive.com/shr-de...@lists.shr-project.org/msg01868.html

If you cannot SSH (empty password should be allowed again in new images
- partially because of this issue), then you can remove that file from
  2nd distribution on uSD or on your PC if you have problem with image
installed on uSD.

Regards,

-- 
uin:136542059jid:martin.ja...@gmail.com
Jansa Martin sip:jama...@voip.wengo.fr 
JaMa 

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Re: [SHRu] Stuck @ language screen aka Contest of the day.

2010-02-16 Thread Martin Jansa
On Tue, Feb 16, 2010 at 02:13:33PM +0100, Valery Febvre wrote:
 Valery Febvre wrote:
  Thomas HOCEDEZ wrote:
  Hi mokists, here's a challenge of the day contest :
 
  I just reflashed SHRu (feb 15). And I was surprised to see a 
  touch-calibration utility at really startup ! Nice idea. But only 
  problem : I touch my screen anywhere by mistake My calibration was 
  validated ! now, I can't click on the Egnlish language button... And 
  by SSH, as I didn't set my password, I cannot reset anything.
 
  I know I can reflash, but I don't want to. (I don't like easy things).
 
  If someone knows how to connect SSH or relauch the calibration utility  
  I will send an openmoko-fr sticker.
 
  
  DISPLAY=:0.0 xinput_calibrator
 
 After, it may be necessary to:
 
 $ /etc/init.d/xserver-nodm stop
 $ /etc/init.d/xserver-nodm start

No this is not enough..

with /etc/pointercal.xinput file it will always use the wrong values stored
there.

You have to remove /etc/pointercal.xinput first and then restart
xserver-nodm.

Regards,

-- 
uin:136542059jid:martin.ja...@gmail.com
Jansa Martin sip:jama...@voip.wengo.fr 
JaMa 

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Re: QtMoko v19

2010-02-16 Thread -= Apertum =-


* Radek Polak wrote, Il 15/02/2010 14:57:
 I can try to play a bit more with the config. Maybe we can find
 something with
 same speed and less buggy. I was hoping to have 2.6.32 kernel, which is fast 
 and stable. But currently for me does not wake from suspend on incoming call 
 and getting somehow trashed touchscreen input in X (both xglamo and Xorg with 
 tslib input). I didnt have much time to explore it yet.

   
No problem Radek, and thanks anyway for your super effort :-)

I'm not a programmer so i cannot resolve my self these kinds of problem.
But i hope someone will do ;-) I can help as beta-tester, or helping on
documentation, not more.

I think that the community behind QtMoko now it's not so tiny, but we
need a method to concentrate better our efforts. IE: on the site it must
be some places to easily report bugs, problems or feedback by users, to
help testing (and betatesting) fo this (great) distribution. Something
like a bug tracker, answer for users, and so on,  more over wiki.

Maybe we can open it on launchpad ?
It's there a stable main developer group behind QtMoko or is only a
onemanwork?


-- 
Andrea

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tangogps google satellite url

2010-02-16 Thread Yorick Moko
Hi all,

I'm a happy tangogps user, but it seems like google changed their satellite
url once again.
for google maps I use
http://mt0.google.com/vt/v=w2.97hl=nlx=%dy=%dz=%ds=G
and this one still works

could someone be so kind to give me the correct url for the satellite
images?
(for testing purposes only of course)


Kind regards,
y
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Re: tangoGPS 0.99.3 is out

2010-02-16 Thread Juergen Schinker
Marcus Bauer wrote:
 Hi,
 
 tangoGPS is out with lots of speed improvements and a lot less of CPU
 usage.
 
 Moreover the speed display is now set in pixels and no longer in
 points  - especially on SHR that should result in lot smaller digits.
 (not configurable yet).
 
 
 Enjoy,
 
 Marcus
 
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awesome work! can you supply also the pkg for hackable:1 please.

It was quite hard to install it with GUI ,actually only adding th the 
sources and apt-get update could be used to install it...

Can you also supply a clear all msg button?

Juergen

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Re: Re: [SHRu] Stuck @ language screen aka Contest of the day.

2010-02-16 Thread neo
 Last brick to find : how to SSH my FR  !

Probably the only way not to install shr again, would be to boot from sd card 
and remove the file /etc/pointercal.xinput in the flash partition from that 
system.

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Re: QtMoko v19

2010-02-16 Thread Patryk Benderz
[cut]
 But i hope someone will do ;-) I can help as beta-tester, or helping on
 documentation, not more.
Lets strike while the iron is hot! QtMoko's wiki [1] probably needs
attention, also there is not a single mention about this distro in
Distributions page [2]! If you really want to help you can start here.

[1] http://wiki.openmoko.org/wiki/QtMoko
[2] http://wiki.openmoko.org/wiki/Distributions

-- 
Patryk LeadMan Benderz
Linux Registered User #377521
()  ascii ribbon campaign - against html e-mail 
/\  www.asciiribbon.org   - against proprietary attachments


Email secured by Check Point

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Re: [qtmoko] New significant speedups coming to FreeRunner

2010-02-16 Thread Radek Polak
On Monday 15 February 2010 19:33:56 Rui Miguel Silva Seabra wrote:

 A framebuffer device is usually slower than a native driver under X.
 
 My Freerunner's UI performance definitely felt a bit faster after moving
 to the native driver.

My point is that X server probably kills the performance here. You can try 
compile Qtopia on top of X and you will see the difference.

 The slowness of the graphics is better explained by the brain deadness
 of the hardware.

I think that this is very unfortunate explanation. To me it looks like 
somebody said that freerunner's graphics sucks and there is no way it will 
ever be faster and it was taken as a fact.

Now i just change a few kernel config options and few line patch (thanks to 
Thomas White) and the graphics speed is very nice. In QVGA it can probably 
match iPhone or any Android device.

Sorry, i dont like to hear that it sucks. It could be probably good enough as 
any other phone.

Regards

Radek

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Re: tangogps google satellite url

2010-02-16 Thread Marcus Bauer
On Tue, 16 Feb 2010 15:42:13 +0100
Yorick Moko yorickm...@gmail.com wrote:

 Hi all,
 
 I'm a happy tangogps user, but it seems like google changed their
 satellite url once again.
 for google maps I use
 http://mt0.google.com/vt/v=w2.97hl=nlx=%dy=%dz=%ds=G
 and this one still works
 
 could someone be so kind to give me the correct url for the satellite
 images?
 (for testing purposes only of course)

you can use firebug to easily figure out the url of an image. usually
only the version number changes. a quick check reveals that it is now
at v=55. if you keep older version numbers, the servers will refuse the
request.

marcus

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Re: [qtmoko] New significant speedups coming to FreeRunner

2010-02-16 Thread Fabian Schölzel
2010/2/16 Radek Polak pson...@seznam.cz:
 I think that this is very unfortunate explanation. To me it looks like
 somebody said that freerunner's graphics sucks and there is no way it will
 ever be faster and it was taken as a fact.

I'm no hardware guru, but if i remember it correctly, it was the fact,
that the processor and the graphics chip can't access the RAM at the
same time. Both of them lock the channel to the RAM, so they block
each other. To make things worse, the uSD card is connected with the
same channel.

Please correct me, if i'm wrong.

Cheers,
Fabian

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Re: [qtmoko] New significant speedups coming to FreeRunner

2010-02-16 Thread -= Apertum =-


* Radek Polak wrote, Il 16/02/2010 15:48:
 Now i just change a few kernel config options and few line patch
 (thanks to
 Thomas White) and the graphics speed is very nice. In QVGA it can probably 
 match iPhone or any Android device.
   
I totally agree Radek's words, and in my experience the GUI in QtMoko 19
with the new kernel, it's fast like any other smartphone. _Really_
_fast_, now.

So the myth of slowness of the FR, it's now a legend, because QtMoko now
has a GUI with a speed absolutely comparable with any other commercial
phone. These are facts.

-- 
Andrea



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Re: [qtmoko] New significant speedups coming to FreeRunner

2010-02-16 Thread David Garabana Barro
On Tuesday 16 February 2010 15:48:49 Radek Polak wrote:
 On Monday 15 February 2010 19:33:56 Rui Miguel Silva Seabra wrote:

 I think that this is very unfortunate explanation. To me it looks like
 somebody said that freerunner's graphics sucks and there is no way it will
 ever be faster and it was taken as a fact.

Graphics performance is better of what it seemed could be archieved at the 
beggining, but Glamo's bus slowness is not something someone said, it's a 
fact.
Also, qtopia (qtextended, qtmoko) do a lot less effects on graphics than 
enlightment, that's why it's faster.
If you turn off shadows, transparency, etc, you can get shr graphics as fast as 
qtopia.
If you don't believe me, you can try SHR's Neo Theme. You will see it's not X, 
but eyecandy what makes SHR slower than qtopia.

You can search lists archives for several threads about this matter, it was 
spoken to death.

Now i just change a few kernel config options and few line patch (thanks to 
Thomas White) and the graphics speed is very nice. In QVGA it can probably 
match iPhone or any Android device.

No, it can't, at least until we have an OpenGL driver. But it's true that using 
VGA resolution is a handicap for such a slow graphics chip, and it would be 
better QVGA for this hardware.

Fact is that glamo is a graphics decelerator. It's known that Neo1973 was 
faster than FreeRunner on graphics (even on VGA), despite of slower processor.


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Re: tangoGPS 0.99.3 is out

2010-02-16 Thread Marcus Bauer
On Tue, 16 Feb 2010 14:44:00 +
Juergen Schinker ba1...@homie.homelinux.net wrote:

 awesome work! can you supply also the pkg for hackable:1 please.

Afaik David 'Deubeuliou' is already working on it and it should be
apt-get installable in the next two or three days.


 Can you also supply a clear all msg button?

Yes, there is definitely a need for a solution for this...

Marcus

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[GTA02] VGA-QVGA switching - #2263 revisited

2010-02-16 Thread Vladimir Koutny
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Hi,

I'm trying to get VGA-QVGA switching/rotation to work - with mixed results..

Distro: recent SHR-t (using Xorg), xglamo-hack disabled during startup

Commands I intend to use (ie, VGA portrait and QVGA landscape):
  xrandr -s 240x320 -o 3
  xrandr -o 0 -s 480x640

I don't really care about specific kernel version - I just want it to run
'well' with SHR-t (this mode switching, suspend, maybe wifi; if I need to
hack some changed sysfs paths that's OK)


The best I can get is with default SHR-t kernel (which is andy-tracking);
however, in this case bug #2263 is present (after res. change the image
is shifted randomly on the screen, http://docs.openmoko.org/trac/ticket/2263)

I've tried a few more kernels:

2.6.31-no-drm:
  simple rotation corrupts the display or WSOD

2.6.32-no-drm:
  rotation in VGA works
  QVGA is mostly white
  #2263 is not present

2.6.3x-drm:
  QVGA/rotation not available (not via xrandr at least)

latest 'experimental' kernel from 
http://downloads.openmoko.org/distro/experimental
(as mentioned in #2263):
  DRM - no QVGA


Thus, I'd like to ask if anyone know:
 - a solution that works?
 - a git revision which is supposed to fix #2263?
 - some background on #2263 so I can try to fix it in SHR kernel?

I'm also fine with DRM kerels if they can somehow switch the modes/orientations;
I didn't find a word how that should work, though.


Thanks  regards,
Vlado
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Re: [qtmoko] New significant speedups coming to FreeRunner

2010-02-16 Thread Thomas White
On Tue, 16 Feb 2010 16:19:08 +0100
David Garabana Barro da...@garabana.com wrote:

 Now i just change a few kernel config options and few line patch (thanks to 
 Thomas White) and the graphics speed is very nice. In QVGA it can probably 
 match iPhone or any Android device.
 
 No, it can't, at least until we have an OpenGL driver. But it's true that 
 using 
 VGA resolution is a handicap for such a slow graphics chip, and it would be 
 better QVGA for this hardware.

A small point, but there are things we can do along the way to a full
GL driver which speed things up, and I don't think we've found them all
just yet.  For instance, adding proper fencing in the DRM driver
unclogs things by a fairly noticable amount: fullscreen (VGA) blits at
100fps with 0% CPU usage, anyone?

 Fact is that glamo is a graphics decelerator. It's known that Neo1973 was 
 faster than FreeRunner on graphics (even on VGA), despite of slower processor.

Yes, the bus speed is a fundamental limitation, and it does suck.
But there are other reasons (see below) why the current driver and
rendering model is a bad match for the hardware.  In fact, it's a bad
match for almost all hardware, it's just that normally the overall
speed is high enough to get away with it.  We haven't yet allowed
ourselves to make meaningful use of the acceleration features, and I'm
absolutely convinced that if we did so then the GTA02's UI could fly
along.  It's a fact that to get to this state we're going to have to
write a lot of hardware-specific code, and each developer who would
potentially work on this stuff has to make their own decision about
whether they want to do that for a GPU which won't be found elsewhere.

Extract from
http://lists.shr-project.org/pipermail/shr-devel/2009-December/001702.html
- see the thread for context.
---
If you're only talking about the X protocol overhead, then that's true
- although I haven't yet seen any numbers...

However, it's not the driver's fault.  By the time (say) GTK's rendering
instructions get to our driver (i.e. xf86-video-glamo), they've been
turned into a series of tiny rectangle operations which are almost
impossible to accelerate in any useful way.  In this sense, the way X
requires programs to send their rendering commands, and the way
GTK/Cairo sends its commands, and the way the X server core communicates
with the driver, are hurting us.

Essentially, that's why E is so much faster: it prepares larger chunks
of data at a higher level where acceleration can be much more
meaningful, then sends them to the server in one big block.  The price
of this is that the acceleration done by the driver is hardly used in
most cases, so we still don't get the best out of our hardware.

A more fundamental redesign could potentially allow such pitfalls
to be side-stepped, but this also comes at a price:  Hardware-dependent
code would end up existing at a higher level in the software [1],
reducing the reusability of code.

[1] In the extreme case, hardware-dependent code can be moved all the
way up the the individual client program, abstracted by a library.
This is what DRI does, in which case that abstraction library is
usually Mesa, providing an OpenGL API.
---

My decision about this was simple:  Since I enjoy the development work,
it doesn't make any difference to me that the hardware will go away in
time.  Nothing is forever, and this is a perfect opportunity to learn
about driver development on a relatively tame piece of hardware.  I
don't have any immediate plans for world domination [2]..

Tom

[2] ... or is that just what I want you to believe?  Mwahahahaha...

-- 
Thomas White t...@bitwiz.org.uk

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Re: [GTA02] VGA-QVGA switching - #2263 revisited

2010-02-16 Thread Thomas White
On Tue, 16 Feb 2010 16:45:04 +0100
Vladimir Koutny vl...@moko.ksp.sk wrote:

 Thus, I'd like to ask if anyone know:
  - a solution that works?
  - a git revision which is supposed to fix #2263?
  - some background on #2263 so I can try to fix it in SHR kernel?
 
 I'm also fine with DRM kerels if they can somehow switch the 
 modes/orientations;
 I didn't find a word how that should work, though.

XRandR hasn't really been worked on yet for the DRM/KMS stack, so if it
works then it's more luck than judgement.  I'm working on stabilising
this kind of thing in the 2.6.32+DRM kernel right now.

Tom

-- 
Thomas White t...@bitwiz.org.uk

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Re: TangoGPS font size for speed indicator

2010-02-16 Thread Neil Jerram
On 6 January 2010 11:11, Neil Jerram neiljer...@googlemail.com wrote:

 line.  (I plan to make a donation shortly.)

Finally getting around to this - but I don't see a Donate button
anywhere on the tangogps website.  Is there a donation mechanism?

Thanks,
  Neil

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Re: [qtmoko] New significant speedups coming to FreeRunner

2010-02-16 Thread rixed
 It's a fact that to get to this state we're going to have to
 write a lot of hardware-specific code, and each developer who would
 potentially work on this stuff has to make their own decision about
 whether they want to do that for a GPU which won't be found elsewhere.

There is another, much more concrete obstacle across this path :
AFAIK there are no public release of glamo's datasheet.

While I find it conceivable to dedicate some time and effort
to code some low level code for a never to be seen again video chip,
then to code some apps using this code, I can't stand to have to guess
how the chip works.


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Re: [qtmoko] New significant speedups coming to FreeRunner

2010-02-16 Thread David Garabana Barro
On Tuesday 16 February 2010 17:04:28 ri...@happyleptic.org wrote:
  It's a fact that to get to this state we're going to have to
  write a lot of hardware-specific code, and each developer who would
  potentially work on this stuff has to make their own decision about
  whether they want to do that for a GPU which won't be found elsewhere.

 There is another, much more concrete obstacle across this path :
 AFAIK there are no public release of glamo's datasheet.

AFAIK, Thomas has access to Glamo's doc under NDA
Isn't it, Thomas?


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Re: [qtmoko] New significant speedups coming to FreeRunner

2010-02-16 Thread The Rasterman
On Tue, 16 Feb 2010 16:49:30 +0100 Thomas White t...@bitwiz.org.uk said:

 On Tue, 16 Feb 2010 16:19:08 +0100
 David Garabana Barro da...@garabana.com wrote:
 
  Now i just change a few kernel config options and few line patch (thanks
  to Thomas White) and the graphics speed is very nice. In QVGA it can
  probably match iPhone or any Android device.
  
  No, it can't, at least until we have an OpenGL driver. But it's true that
  using VGA resolution is a handicap for such a slow graphics chip, and it
  would be better QVGA for this hardware.
 
 A small point, but there are things we can do along the way to a full
 GL driver which speed things up, and I don't think we've found them all
 just yet.  For instance, adding proper fencing in the DRM driver
 unclogs things by a fairly noticable amount: fullscreen (VGA) blits at
 100fps with 0% CPU usage, anyone?

indeed nice.. if there is 100fps of data to blit TO the screen usefully.
something has to generate that data... :) technically if you tyried to
implement full xrender accel - evas could be partly accelerated by the 2d hw -
but.. it's my guess (and still is - but if you ever get that far - prove me
wrong :)) that for every win u get from using the 2d hw accel, you will post a
loss by falling back to software ops going across the bus from cpu - glamo as
the 2d is only partly able to implement xrender and the kind of ops you need.

of course.. i'm open to be proven wrong, but.. it's my guess that after all the
work and effort, you'll have spent that effort standing still (i.e. gaining on
one hand, losing on the other).

as for GL.. there is gl-es1.1 - but only minimally useful. can't do vga
rendering - so u need to drop to qvga anyway. max texture size of 256x256? not
useful for 2d anymore. evas has a full opengl-es2.0 engine - but 2.0 and 1.x in
gl-es are completely incompatible api's so you choose one or the other to work
on - i chose 2.0 as it's friendly to 2d much more than 1.1. given just the 2
limits above i suspect it will be marginally useful at best.

also note - i've working on soc's with full gl-es2.0 gpu's and fast shared
buses where cpu and gpu are living in the same memory and there is no system -
video ram bottleneck... and software can equal or beat hw gl in a lot of cases.
in others gl can beat software - but it's not immensely common. i've pushed
things to minimise gl state transitions a lot - minimise re-binds, use texture
atlases - and i've pushed shaders to take a lot of the weight of things like
enabling and dsabling blending and more. of course u'd need 2.0 to have
shaders... but in general gl-es is really good at 3d. ie rotations and
perspective transforms. for simpler things like plain alpha blending, blits,
fills etc. software can equal or beat even the best gpu's (i'm talking s3c6410,
omap3 - sgx 530 and even an sxg540 clocking in at 200mhz and 4 cores).

example:

http://www.rasterman.com/files/other-vs-gl.html

notice gl really works well on the 3d stuff (rotations/perspective), but can
lose badly on many other paths. and thats one of the top-of-the-line gpu's in
embedded.

and for s3c6410 (this is what was once considered for gta03/04 long ago, and
by now this SoC is considered old/legacy):

http://www.rasterman.com/files/s3c-gl-vs-soft.html

the amount of work needed to get it up to snuff was non-trivial with full docs
and sample driver code and a few people working on it full time for many months
from both ends (kernel driver, xserver, userspace libgl and application sides).

you just need to know that - you may get it to work in the end. sure. that may
happen. but... your results may be sorely disappointing :( just beware.

  Fact is that glamo is a graphics decelerator. It's known that Neo1973 was 
  faster than FreeRunner on graphics (even on VGA), despite of slower
  processor.
 
 Yes, the bus speed is a fundamental limitation, and it does suck.
 But there are other reasons (see below) why the current driver and
 rendering model is a bad match for the hardware.  In fact, it's a bad
 match for almost all hardware, it's just that normally the overall
 speed is high enough to get away with it.  We haven't yet allowed
 ourselves to make meaningful use of the acceleration features, and I'm
 absolutely convinced that if we did so then the GTA02's UI could fly
 along.  It's a fact that to get to this state we're going to have to
 write a lot of hardware-specific code, and each developer who would
 potentially work on this stuff has to make their own decision about
 whether they want to do that for a GPU which won't be found elsewhere.

thats one of the saddest things. if glamo had a future.. a glamo2,3,4 that
would be found.. it'd be worth effort - but all of this will be for a 1-off gpu
that is for a dead platform (freerunner is no longer produced and there is no
successor coming that has the glamo or successors as part of it). how much
effort do you put into something like that?

me - i am a pragmatist here - i'd put as 

Re: [qtmoko] New significant speedups coming to FreeRunner

2010-02-16 Thread David Garabana Barro
On Tuesday 16 February 2010 17:18:27 Carsten Haitzler wrote:
 as for GL.. there is gl-es1.1 - but only minimally useful. can't do vga
 rendering - so u need to drop to qvga anyway. max texture size of 256x256?

Wasn't max texture size 512x512?



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Re: [qtmoko] New significant speedups coming to FreeRunner

2010-02-16 Thread The Rasterman
On Tue, 16 Feb 2010 17:33:32 +0100 David Garabana Barro da...@garabana.com
said:

 On Tuesday 16 February 2010 17:18:27 Carsten Haitzler wrote:
  as for GL.. there is gl-es1.1 - but only minimally useful. can't do vga
  rendering - so u need to drop to qvga anyway. max texture size of 256x256?
 
 Wasn't max texture size 512x512?

that was max rendering viewport (max gl buffer). this can't do vga (as vga is
640x... 640  512). maybe u can start rendering by rendering 2 buffers then
combining them in 2 output blits. it's not going to be pretty for
performance... or for the driver internals.

-- 
- Codito, ergo sum - I code, therefore I am --
The Rasterman (Carsten Haitzler)ras...@rasterman.com


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Re: tangogps google satellite url

2010-02-16 Thread Yorick Moko
thanks a lot Marcus


On Tue, Feb 16, 2010 at 4:11 PM, Marcus Bauer marcus.ba...@gmail.comwrote:

 On Tue, 16 Feb 2010 15:42:13 +0100
 Yorick Moko yorickm...@gmail.com wrote:

  Hi all,
 
  I'm a happy tangogps user, but it seems like google changed their
  satellite url once again.
  for google maps I use
  http://mt0.google.com/vt/v=w2.97hl=nlx=%dy=%dz=%ds=G
  and this one still works
 
  could someone be so kind to give me the correct url for the satellite
  images?
  (for testing purposes only of course)

 you can use firebug to easily figure out the url of an image. usually
 only the version number changes. a quick check reveals that it is now
 at v=55. if you keep older version numbers, the servers will refuse the
 request.

 marcus

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Re: TangoGPS font size for speed indicator

2010-02-16 Thread Marcus Bauer
On Tue, 16 Feb 2010 16:00:20 +
Neil Jerram neiljer...@googlemail.com wrote:

 On 6 January 2010 11:11, Neil Jerram neiljer...@googlemail.com
 wrote:
 
  line.  (I plan to make a donation shortly.)
 
 Finally getting around to this - but I don't see a Donate button
 anywhere on the tangogps website.  Is there a donation mechanism?
 
 Thanks,
   Neil

Hello Neil,

So far I have added the donation button occasionally under the release
notes but now I have added one to the left sidebar.

Best regards,
Marcus

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Re: QtMoko v19

2010-02-16 Thread Radek Polak
-= Apertum =- wrote:

 No problem Radek, and thanks anyway for your super effort :-)

I am glad to hear it, thanks too.
 
 I think that the community behind QtMoko now it's not so tiny, but we
 need a method to concentrate better our efforts. IE: on the site it must
 be some places to easily report bugs, problems or feedback by users, to
 help testing (and betatesting) fo this (great) distribution. Something
 like a bug tracker, answer for users, and so on,  more over wiki.
 
 Maybe we can open it on launchpad ?

I have already project on sourceforge. Although i have nothing against 
launchpad, i'd like to use the existing infrastructure. Maybe we can talk 
about it in #qtmoko irc.

 It's there a stable main developer group behind QtMoko or is only a
 onemanwork?

There is probably no stable contributor now, but the occasional contributors 
are great. I just felt like wow and couldnt believe when i saw Arora or 
NeronGPS. Or the bugs in latest release fixed by Jeroen. It's perfect work and 
many thanks for it.

Btw i have very little time lately (family, money work and trying to do some 
sports). Please dont expect too much from me :-)

Regards

Radek

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Re: Tracking power leackage in my freerunner

2010-02-16 Thread rixed
-[ Mon, Feb 15, 2010 at 09:55:35PM +0200, Timo Juhani Lindfors ]
 ri...@happyleptic.org writes:
  Do you think usb could be the source of power consumption (nothing
  is plugged in of course) ? Or maybe SD card reader ?
 
 Remove SD card and SIM card and see?

Got 18.5mA.

I also did this using qtmoko (setting deep sleep mode in
/opt/qtmoko/etc/default/Trolltech/Modem.conf), just to be sure.
Also, I upgraded to latest gsm chipset firmware.

Should I conclude to a hardware bug ?
Any idea where/how I should look for ?


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Re: Tracking power leackage in my freerunner

2010-02-16 Thread Timo Juhani Lindfors
ri...@happyleptic.org writes:
 I also did this using qtmoko (setting deep sleep mode in
 /opt/qtmoko/etc/default/Trolltech/Modem.conf), just to be sure.

Deep sleep only matters if the GSM chip is on.

 Should I conclude to a hardware bug ?
 Any idea where/how I should look for ?

My expertise pretty much ends here :-) However, it might help if you
power down all extra hardware (bt, gsm, gps, wifi) and then run gpio
from

http://svn.openmoko.org/trunk/src/target/gpio/ 

and post the results. Here's what I get in this state:

li...@ginger:~$ om power
bt power 0
gsm power 0
gps power 0
gps keep-on-in-suspend 1
wifi power 0
li...@ginger:~$ sudo bin/gpio
A  0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22 
  F0 F0 F0 F0 F0 F0 F0 F0 F0 F0 F0 F0 F0 0 F0 0 0 F0 F0 F0 F0 F0 F0 
B  0  1  2  3  4  5  6  7  8  9 10 
  0 0 0 0 0 0 0 0 0 1 0 
C  0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 
  0 0 0 0 0  0R0 0 0 0 0 0 0 1 0 1 
D  0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 
  1 0 0 1 1 0 0 0 0 0 0 0 1 1  1 0 
E  0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 
  F1 F1 F0 F1 F1 0 F1 F1 F1 F1 F1 F1RF1 F1 F1 F1 
F  0  1  2  3  4  5  6  7 
  F1 F0 F1 F0RF0 F1 F0 F0 
G  0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 
  0 F1 X1 0 F1  1R0 1 F1 F1 F1 F0 0  1  1  0 
H  0  1  2  3  4  5  6  7  8  9 10 
  F0  0R 0 F0R0 F1 F1 F1 F0RF1 0 
J  0  1  2  3  4  5  6  7  8  9 10 11 12 
   0R1 0 0 1 1 1  0R1 0 0 0 0

By looking at
https://svn.openmoko.org/trunk/doc/hardware/GTA02v4/gpio.txt you can
see where each GPIO pin is connected to in the schematics

http://people.gta01.hmw-consulting.de/people/joerg/schematics/GTA02/Schematics_Freerunner-GTA02_A5-A7cumulative_public_RC0.pdf

Does your GPIO output differ from mine?


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