Bug#461346: lincity-ng-data: help/en/windmill.xml malformed
Hello, one wish It would be good to split the lincity-ng-data package in two parts * lincity-ng-data with real data = sound, images, fonts ... ~30 MB in tgz * lincity-ng-l10n with help files and translations : data/help/ data/locale/ data/gui/ (yes gui/ is only xml text describing the ui) Together these 3 dir putted in a tgz weight only 800kB This would ease translations upgrade (currently 3 more translations are being done :) and prevent useless bandwidth usage. Cheers. Alain ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#461659: warsow: New version of warsow possibly non-distributable.
Le mardi 22 janvier 2008, Vincent Fourmond a écrit : Hello, Seems I've completely missed the point in my first post. On Jan 21, 2008 10:26 PM, Andres Mejia [EMAIL PROTECTED] wrote: 3. You may not copy, modify, publish, transmit, sell, participate in the transfer or sale or reproduce, create Derivative Works from, distribute, perform, display or in any way exploit any of the Material released under this License unless expressly permitted by the Warsow Team. 4. You may freely distribute the Warsow archive/installer unmodified on any media. You may re-compress using different archival formats suitable for your OS (i.e. zip/tgz/rpm/deb/dmg), any changes beyond that require explicit permission of the Chasseur de bots association. This two points are contradictory: 3 says no one can distribute, 4 says it's fine to distribute if you don't touch anything. Moreover, there are two different groups mentioned in here: the 'Chasseurs de bots association' and the 'Warsow Team'. We'd better take this to debian-legal. To me, it looks like a very badly-written license with ambiguous clauses. Cheers, Vincent You missed the link given by Andres Mejia: http://www.warsow.net/forum/viewtopic.php?id=15145 I copy here: Question from player: The Warsow code is GPL'ed, the Warsow content is proprietary. Why is the content proprietary? Who thinks it is desirable for the content to be proprietary and what is the reason for that thinking? Regards, qubodup Answer from one Team member: The authors think it. It's our right and we don't have to give any reason to anyone. Topic closed. This is very clear :( Alain ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Re: some questions about physfs
Le mercredi 9 janvier 2008, Miriam Ruiz a écrit : --- Alain Baeckeroot [EMAIL PROTECTED] escribió: Hello Hi! I'm in Lincity-ng team, and currently we uses physfs (a filesystem abstraction layer) for accessing data independently of the running OS (linux or windoz...) There are some limitations, so i'm looking for a replacement of physfs but so far i found none (maybe gnome gvfs when it will be finished ?). As a matter of curiosiy, what are those limitations? Only small details, but just the ones that annoy us ;-) 1/ no use of ../ in the filenames. This would be very convenient for us, but can be rather easily worked-around, so its is not so important. 2/ we had some problem under windoz, PHYSFS_getLastModTime does not work as we expect (and it works smoothly under linux and afaik mac OS X). 3/ one was my lack of knowledge in C++, i did'nt knew that const char* variable can be set at runtime (and not at compile time). 4/ some distro ships physfs 1.1. development version, and it does not work for us, as we use 1.0 stable (the most recent one). It worked perfectly until we (i ;-) tried to do more refined file management for saved games (list only the most recent ones) and pre-defined scenarios with localised names instead of english names. Someone on physfs list kindly answered to (3), we hope that (2) will be solved soon. So far i have found no replacement for physfs, so i think we'll work around the small annoyments we have met :-). Greetings. Alain ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
some questions about physfs
Hello I'm in Lincity-ng team, and currently we uses physfs (a filesystem abstraction layer) for accessing data independently of the running OS (linux or windoz...) There are some limitations, so i'm looking for a replacement of physfs but so far i found none (maybe gnome gvfs when it will be finished ?). Thanks in advance for any answer, and happy new year to all the team. Cheers. Alain ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#415912: 415912 is fixed upstream
this bug 415912 is fixed in 1.1.1 and later versions. So it can be closed /alain ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#414802: 414802 is fixed upstream
414802 is fixed in lincity-ng 1.1.1 and later (its a feature, and now the user is warned) So this bug can be closed /Alain ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#449367: lincity-ng: new release upstream fix important bug
Package: lincity-ng Version: 1.0.3-2 Severity: important release 1.1.2 fix one important bug which severely affect game playability of 1.1.1 (which should be discarded), and contains many improvements compared to 1.0.3 (translations, docs, graphics, bufixes ...) -- System Information: Debian Release: 4.0 APT prefers stable APT policy: (500, 'stable') Architecture: i386 (i686) Shell: /bin/sh linked to /bin/bash Kernel: Linux 2.6.18-5-k7 Locale: LANG=fr_FR.UTF-8, LC_CTYPE=fr_FR.UTF-8 (charmap=UTF-8) Versions of packages lincity-ng depends on: ii libc6 2.3.6.ds1-13etch2 GNU C Library: Shared libraries ii libgcc11:4.1.1-21GCC support library ii libgl1-mesa-glx [libgl 6.5.1-0.6 A free implementation of the OpenG ii libphysfs-1.0-01.0.0-5 filesystem abstraction library for ii libsdl-gfx1.2-42.0.13-2+b1 drawing and graphical effects exte ii libsdl-image1.21.2.5-2+b1image loading library for Simple D ii libsdl-mixer1.21.2.6-1.1+b2 mixer library for Simple DirectMed ii libsdl-ttf2.0-02.0.8-3+b1ttf library for Simple DirectMedia ii libsdl1.2debian1.2.11-8 Simple DirectMedia Layer ii libstdc++6 4.1.1-21 The GNU Standard C++ Library v3 ii libxml22.6.27.dfsg-1 GNOME XML library ii lincity-ng-data1.0.3-2 Media files for the city simulator ii ttf-bitstream-vera 1.10-7The Bitstream Vera family of free ii zlib1g 1:1.2.3-13compression library - runtime lincity-ng recommends no packages. -- no debconf information ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Re: Addition to menu policy
Le lundi 23 avril 2007 16:52, Josef Spillner a écrit : Hello, How about we add Game-related tools or something like that to the Debian menu policy? There are a lot of such tools which do not fit into the usual game categories, but spreading them over the apps categories also seems like a bad option. Two examples where such a tools section would be needed are level editors and GGZ core clients for networking. A player would certainly expect those under Games/ instead of under Apps/editors and Apps/networking. Such a change would have to be discussed on debian-devel, but gathering some pro/con voices here seems fitting. Josef Hello Yes your idea seems very good to me. Your proposition is to sort tools from user point of vue, and gather them in one easy to find place, i like this :-) Bruno Kleinert classification sounds to me more like a maintainer point of vue, with strict definition (network in network ...) but it would sparse the tools amongst all other categories. I agree with Bruno Kleinert that maybe freedesktop should be contacted too. Best regards. Alain ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Re: Bug#414802: lincity-ng: Can not build solar power station
Le mardi 13 mars 2007 14:58, Lothar Guthmann a écrit : Package: lincity-ng Version: 1.0.3-2 Severity: normal In theory I should be able to build a solar PS (tech level 54.1). I can select the icon and get a blue building square on an appropiate place on the landscape, but when I click the left mouse button, nothing happens. My money is at the moment at -1169M The bug is the lack of warning message. The message exists : data/messages/no-credit-solar-power.mes and is supposed to appear: src/lincity-ng/MapEdit.cpp:ok_dial_box (no-credit-solar-power.mes, BAD, 0L); Its a feature, when your finance is negative, some buildings cannot be built. I can reproduce this bug, with the same config as you (2.6.18-4-k7 too). (the minus is NOT shown, which means another bug here). yes, another bug. (congrats for being so poor ;) I forward these 2 bugs to lincity-ng team, but i m very new to [EMAIL PROTECTED], so i don't know yet what to do to help maintaining lincity-ng package. Cheers Alain ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel