Bug#461346: lincity-ng-data: help/en/windmill.xml malformed

2008-01-24 Thread Alain Baeckeroot
Hello, one wish 

It would be good to split the lincity-ng-data package in two parts
* lincity-ng-data with real data = sound, images, fonts ... ~30 MB in tgz
* lincity-ng-l10n with help files and translations :
data/help/
data/locale/
data/gui/   (yes gui/ is only xml text describing the ui)
  Together these 3 dir putted in a tgz weight only 800kB

This would ease translations upgrade (currently 3 more translations
are being done :) and prevent useless bandwidth usage.

Cheers.
Alain







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Bug#461659: warsow: New version of warsow possibly non-distributable.

2008-01-22 Thread Alain Baeckeroot
Le mardi 22 janvier 2008, Vincent Fourmond a écrit :
   Hello,
 
   Seems I've completely missed the point in my first post.
 
 On Jan 21, 2008 10:26 PM, Andres Mejia [EMAIL PROTECTED] wrote:
 3. You may not copy, modify, publish, transmit, sell, participate
  in the transfer or sale or reproduce, create Derivative Works from,
  distribute, perform, display or in any way exploit any of the Material
  released under this License unless expressly permitted by the Warsow
  Team.
 
 4. You may freely distribute the Warsow archive/installer
  unmodified on any media. You may re-compress using different archival
  formats suitable for your OS (i.e. zip/tgz/rpm/deb/dmg), any changes
  beyond that require explicit permission of the Chasseur de bots
  association.
 
   This two points are contradictory: 3 says no one can distribute, 4
 says it's fine to distribute if you don't touch anything. Moreover,
 there are two different groups mentioned in here: the 'Chasseurs de
 bots association' and the 'Warsow Team'. We'd better take this to
 debian-legal. To me, it looks like a very badly-written license with
 ambiguous clauses.
 
   Cheers,
 
   Vincent
 
 
You missed the link given by  Andres Mejia:
 http://www.warsow.net/forum/viewtopic.php?id=15145

I copy here:

Question from player:
The Warsow code is GPL'ed, the Warsow content is proprietary.
Why is the content proprietary?
Who thinks it is desirable for the content to be proprietary and
what is the reason for that thinking?

Regards, qubodup

Answer from one Team member:
The authors think it. It's our right and we don't have to give any reason to 
anyone.

Topic closed.


This is very clear :(
Alain


 
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Re: some questions about physfs

2008-01-09 Thread Alain Baeckeroot
Le mercredi 9 janvier 2008, Miriam Ruiz a écrit :
 
 --- Alain Baeckeroot [EMAIL PROTECTED] escribió:
 
  Hello
 
 Hi!
 
  I'm in Lincity-ng team, and currently we uses physfs (a filesystem
  abstraction layer) for accessing data independently of the
  running OS (linux or windoz...)
  
  There are some limitations, so i'm looking for a replacement of physfs
  but so far i found none (maybe gnome gvfs when it will be finished ?).
 
 As a matter of curiosiy, what are those limitations?
 
Only small details, but just the ones that annoy us ;-)

1/ no use of ../ in the filenames. This would be very convenient for us, but
 can be rather easily worked-around, so its is not so important.

2/ we had some problem under windoz, PHYSFS_getLastModTime does not work
as we expect (and it works smoothly under linux and afaik mac OS X).

3/ one was my lack of knowledge in C++, i did'nt knew that const char* variable
can be set at runtime (and not at compile time).

4/ some distro ships physfs 1.1. development version, and it does not work
for us, as we use 1.0 stable (the most recent one).

It worked perfectly until we (i ;-) tried to do more refined file management
for saved games (list only the most recent ones) and pre-defined scenarios
with localised names instead of english names.

Someone on physfs list kindly answered to (3), we hope that (2) will be solved
soon.

So far i have found no replacement for physfs, so i think we'll work around
the small annoyments we have met :-).

Greetings.
Alain


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some questions about physfs

2008-01-08 Thread Alain Baeckeroot
Hello

I'm in Lincity-ng team, and currently we uses physfs (a filesystem
abstraction layer) for accessing data independently of the
running OS (linux or windoz...)

There are some limitations, so i'm looking for a replacement of physfs
but so far i found none (maybe gnome gvfs when it will be finished ?).

Thanks in advance for any answer, and happy new year to all the team.
Cheers.
Alain



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Bug#415912: 415912 is fixed upstream

2007-11-05 Thread alain Baeckeroot
this bug 415912 is fixed in 1.1.1 and later versions.
So it can be closed

/alain



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Bug#414802: 414802 is fixed upstream

2007-11-05 Thread alain Baeckeroot
414802 is fixed in lincity-ng 1.1.1 and later
(its a feature, and now the user is warned)
So this bug can be closed

/Alain



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Bug#449367: lincity-ng: new release upstream fix important bug

2007-11-05 Thread alain Baeckeroot

Package: lincity-ng
Version: 1.0.3-2
Severity: important

release 1.1.2 fix one important bug which severely affect game playability
 of 1.1.1 (which should be discarded), and contains many improvements
compared to 1.0.3 (translations, docs, graphics, bufixes ...)


-- System Information:
Debian Release: 4.0
  APT prefers stable
  APT policy: (500, 'stable')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.18-5-k7
Locale: LANG=fr_FR.UTF-8, LC_CTYPE=fr_FR.UTF-8 (charmap=UTF-8)

Versions of packages lincity-ng depends on:
ii  libc6  2.3.6.ds1-13etch2 GNU C Library: Shared libraries
ii  libgcc11:4.1.1-21GCC support library
ii  libgl1-mesa-glx [libgl 6.5.1-0.6 A free implementation of the OpenG
ii  libphysfs-1.0-01.0.0-5   filesystem abstraction library for
ii  libsdl-gfx1.2-42.0.13-2+b1   drawing and graphical effects exte
ii  libsdl-image1.21.2.5-2+b1image loading library for Simple D
ii  libsdl-mixer1.21.2.6-1.1+b2  mixer library for Simple DirectMed
ii  libsdl-ttf2.0-02.0.8-3+b1ttf library for Simple DirectMedia
ii  libsdl1.2debian1.2.11-8  Simple DirectMedia Layer
ii  libstdc++6 4.1.1-21  The GNU Standard C++ Library v3
ii  libxml22.6.27.dfsg-1 GNOME XML library
ii  lincity-ng-data1.0.3-2   Media files for the city simulator
ii  ttf-bitstream-vera 1.10-7The Bitstream Vera family of free
ii  zlib1g 1:1.2.3-13compression library - runtime

lincity-ng recommends no packages.

-- no debconf information



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Re: Addition to menu policy

2007-04-29 Thread alain Baeckeroot
Le lundi 23 avril 2007 16:52, Josef Spillner a écrit :
 Hello,
 
 How about we add Game-related tools or something like that to the Debian 
 menu policy? There are a lot of such tools which do not fit into the usual 
 game categories, but spreading them over the apps categories also seems like 
 a bad option.
 
 Two examples where such a tools section would be needed are level editors and 
 GGZ core clients for networking. A player would certainly expect those under 
 Games/ instead of under Apps/editors and Apps/networking.
 
 Such a change would have to be discussed on debian-devel, but gathering some 
 pro/con voices here seems fitting.
 
 Josef

Hello

Yes your idea seems very good to me. Your proposition is to sort tools 
from user point of vue, and gather them in one easy to find place,
i like this :-)

Bruno Kleinert classification sounds to me more like a maintainer point of vue,
with strict definition (network in network ...) but it would sparse the tools
amongst all other categories.

I agree with Bruno Kleinert that maybe freedesktop should be contacted too.

Best regards.
Alain

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Re: Bug#414802: lincity-ng: Can not build solar power station

2007-03-14 Thread alain Baeckeroot
Le mardi 13 mars 2007 14:58, Lothar Guthmann a écrit :
 Package: lincity-ng
 Version: 1.0.3-2
 Severity: normal
 
 In theory I should be able to build a solar PS
 (tech level 54.1). I can select the icon and get
 a blue building square on an appropiate place on the
 landscape, but when I click the left mouse button,
 nothing happens. My money is at the moment at
 -1169M 

The bug is the lack of warning message. The message exists : 
  data/messages/no-credit-solar-power.mes
and is supposed to appear:
  src/lincity-ng/MapEdit.cpp:ok_dial_box (no-credit-solar-power.mes, BAD, 
0L);

Its a feature, when your finance is negative, some buildings cannot
be built.

I can reproduce this bug, with the same config as you (2.6.18-4-k7 too).

 (the minus is NOT shown, which means 
 another bug here).
yes, another bug. (congrats for being so poor ;)

I forward these 2 bugs to lincity-ng team, but i m very new to [EMAIL 
PROTECTED],
so i don't know yet what to do to help maintaining lincity-ng package.

Cheers
Alain

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