Re: [User-list] Viewport navigation behavior

2017-05-24 Thread Mauro Sanna
Hehehehehe, I remembered it was kind of a convoluted thing!

Thank you Mark!


On 24 May 2017 16:20, "Mark Heuymans"  wrote:

Hi Mauro,

Yes that's a tricky one, deeply hidden:
Go to File/Preferences > Classes tab > Graphical User Interface > Window >
View Window > RotateSpeed ,  set Value to -1

That was always the first thing I did after a fresh install ;)


Hope it helps,
Mark H



Op 24-5-2017 om 08:25 schreef Mauro Sanna:

Hello everybody!

I can't remember how to modify the viewport / camera navigation behavior in
order for it to work like Maya viewport does.
In other words, by default Realsoft 3d viewport / camera shows the object
going opposite the movement of the camera (which is correct of course).
I want exactly the opposite, that is if I rotate around the object from
left to right I want to see the object spinning  from left to right too.

I hope I have been able to explain myself well! :-D

Thank you in advance for your help!

Mauro

On 18 May 2017 20:42, "Mauro Sanna"  wrote:

Hi guys,

I ma glad that the list is still alive in a way!

I would like to ask a question.

I still have Realsoft 3D V5 and I was wondering if buying the license for
version 7 could be worth?

Thank you very much in advance!

Mauro







On 18/05/2017 20:35, Robert den Broeder wrote:

Thanks for your tips Mark!



Best regards,

Robert





*Van:* User-list [mailto:user-list-boun...@realsoft.com
] *Namens *Mark Heuymans
*Verzonden:* donderdag 18 mei 2017 0:52
*Aan:* user-list@realsoft.com
*Onderwerp:* Re: [User-list] i have a pen..



Hi Robert,

All good advice, nice to see the list is still alive :)

I saw that you're using Global Illumination. A very difficult and
complicated feature in RS3d !
The infamous Garry and me did some heavy testing, trying to optimize GI
settings in RS... must be at least a decade ago.


But computers in 2017 are dream machines compared to the noisy heavy
monsters from those days. RS runs fine on a cheap multi-core 64-bit machine
with 16 gigs of ram, so on such a machine we can crank up these settings:

- increase Ray Count in the GI material: makes use of all the CPU cores,
including hyperthreaded. The higher the better, unfortunately it's maxed
out at 100 by a slider (v6)
- decrease Blur Level and Blur Iterations in Post Image Effects. But
beware: if it's too low, noise is introduced.
- perhaps modify things like GI_blur_reflected, GI_brightness_control,
blurwidth_control

Or export the scene as .obj and render with other software.

Good luck!
Mark H





Op 16-5-2017 om 19:29 schreef Robert den Broeder:

Many thanks Jan! Will try! And of course I will post updates of my image to
show my progress.

Initially this started as a test if I could make the pen… now it should
become more interesting than that ;- )



Best regards,

Robert



*Van:* User-list [mailto:user-list-boun...@realsoft.com
] *Namens *Jan Schmitz
*Verzonden:* dinsdag 16 mei 2017 18:22
*Aan:* user-list@realsoft.com
*Onderwerp:* Re: [User-list] i have a pen..



Hi Robert,

in addition to Lees excellent mail, I'd like to give some further
suggestions. I quickly pulled the image into photoshop and sketched the
things that can be improved, to gain a more realistic and more appealing
render. (Download the image and toggle between the to versions, to see the
adjustments better).

1. Clean reflections: In product photography you usually don't want to see
the whole room in the reflection, so you set up a bunch of grey to white
gradients, that appear in the reflections. This helps us to instantly
recognize the material as a chrome material.

2. The cap at the end of the pen doesn't seem to have a shader, it renders
constant black. You'll need something there, that resembles plastic or
rubber and gives some smooth reflections. (As Lee already said)

3. The camera is very telephoto, so you'd expect some depth of field.

4. The wood texture needs a lot more contrast.

I hope this helps, the pen looks really nice!

Kind regards,

Jan


Jan Schmitz
Meyerheimstraße 1
10439 Berlin

+49 151 418 431 04 <+49%201514%201843104>



On 16 May 2017 at 17:44, Robert den Broeder  wrote:

Thank you for your time and comments Lee!! Much appreciated. I'll try to
work with your suggestions and see how it turns out.

Best regards,
Robert

Verstuurd vanaf mijn iPhone


> Op 16 mei 2017 om 17:30 heeft leee  het volgende
geschreven:
>
>> On Sunday 14 May 2017 16:29:37 Robert den Broeder wrote:
>> Hi all,
>>
>> Today I created a pen in RS3D and did some GI rendering tests. What can I
>> do to improve image quality?
>>
>> Regards,
>>
>> Robert
>
> I think it's fair to say that, in 3D, if you're going to make something
> reflective then you should make sure there's something to be reflected by
> it.
>
> In your image, the tip of the pen appears to be reflective and the lower
> half is reflecting the 

Re: [User-list] Viewport navigation behavior

2017-05-24 Thread Mark Heuymans

Hi Mauro,

Yes that's a tricky one, deeply hidden:
Go to File/Preferences > Classes tab > Graphical User Interface > Window 
> View Window > RotateSpeed ,  set Value to -1


That was always the first thing I did after a fresh install ;)


Hope it helps,
Mark H



Op 24-5-2017 om 08:25 schreef Mauro Sanna:

Hello everybody!

I can't remember how to modify the viewport / camera navigation 
behavior in order for it to work like Maya viewport does.
In other words, by default Realsoft 3d viewport / camera shows the 
object going opposite the movement of the camera (which is correct of 
course).
I want exactly the opposite, that is if I rotate around the object 
from left to right I want to see the object spinning  from left to 
right too.


I hope I have been able to explain myself well! :-D

Thank you in advance for your help!

Mauro

On 18 May 2017 20:42, "Mauro Sanna" > wrote:


Hi guys,

I ma glad that the list is still alive in a way!

I would like to ask a question.

I still have Realsoft 3D V5 and I was wondering if buying the
license for version 7 could be worth?

Thank you very much in advance!

Mauro







On 18/05/2017 20:35, Robert den Broeder wrote:


Thanks for your tips Mark!

Best regards,

Robert

*Van:*User-list [mailto:user-list-boun...@realsoft.com
] *Namens *Mark Heuymans
*Verzonden:* donderdag 18 mei 2017 0:52
*Aan:* user-list@realsoft.com 
*Onderwerp:* Re: [User-list] i have a pen..

Hi Robert,

All good advice, nice to see the list is still alive :)

I saw that you're using Global Illumination. A very difficult and
complicated feature in RS3d !
The infamous Garry and me did some heavy testing, trying to
optimize GI settings in RS... must be at least a decade ago.


But computers in 2017 are dream machines compared to the noisy
heavy monsters from those days. RS runs fine on a cheap
multi-core 64-bit machine with 16 gigs of ram, so on such a
machine we can crank up these settings:

- increase Ray Count in the GI material: makes use of all the CPU
cores, including hyperthreaded. The higher the better,
unfortunately it's maxed out at 100 by a slider (v6)
- decrease Blur Level and Blur Iterations in Post Image Effects.
But beware: if it's too low, noise is introduced.
- perhaps modify things like GI_blur_reflected,
GI_brightness_control, blurwidth_control

Or export the scene as .obj and render with other software.

Good luck!
Mark H

Op 16-5-2017 om 19:29 schreef Robert den Broeder:

Many thanks Jan! Will try! And of course I will post updates
of my image to show my progress.

Initially this started as a test if I could make the pen… now
it should become more interesting than that ;- )

Best regards,

Robert

*Van:*User-list [mailto:user-list-boun...@realsoft.com
] *Namens *Jan Schmitz
*Verzonden:* dinsdag 16 mei 2017 18:22
*Aan:* user-list@realsoft.com 
*Onderwerp:* Re: [User-list] i have a pen..

Hi Robert,

in addition to Lees excellent mail, I'd like to give some
further suggestions. I quickly pulled the image into
photoshop and sketched the things that can be improved, to
gain a more realistic and more appealing render. (Download
the image and toggle between the to versions, to see the
adjustments better).

1. Clean reflections: In product photography you usually
don't want to see the whole room in the reflection, so you
set up a bunch of grey to white gradients, that appear in the
reflections. This helps us to instantly recognize the
material as a chrome material.

2. The cap at the end of the pen doesn't seem to have a
shader, it renders constant black. You'll need something
there, that resembles plastic or rubber and gives some smooth
reflections. (As Lee already said)

3. The camera is very telephoto, so you'd expect some depth
of field.

4. The wood texture needs a lot more contrast.

I hope this helps, the pen looks really nice!

Kind regards,

Jan


Jan Schmitz
Meyerheimstraße 1
10439 Berlin

+49 151 418 431 04 

On 16 May 2017 at 17:44, Robert den Broeder
> wrote:

Thank you for your time and comments Lee!! Much appreciated.
I'll try to work with your suggestions and see how it turns out.

Best regards,
Robert

Verstuurd vanaf mijn iPhone


> Op 16 mei 2017 om 17:30 heeft leee 

[User-list] Viewport navigation behavior

2017-05-24 Thread Mauro Sanna
Hello everybody!

I can't remember how to modify the viewport / camera navigation behavior in
order for it to work like Maya viewport does.
In other words, by default Realsoft 3d viewport / camera shows the object
going opposite the movement of the camera (which is correct of course).
I want exactly the opposite, that is if I rotate around the object from
left to right I want to see the object spinning  from left to right too.

I hope I have been able to explain myself well! :-D

Thank you in advance for your help!

Mauro

On 18 May 2017 20:42, "Mauro Sanna"  wrote:

Hi guys,

I ma glad that the list is still alive in a way!

I would like to ask a question.

I still have Realsoft 3D V5 and I was wondering if buying the license for
version 7 could be worth?

Thank you very much in advance!

Mauro







On 18/05/2017 20:35, Robert den Broeder wrote:

Thanks for your tips Mark!



Best regards,

Robert





*Van:* User-list [mailto:user-list-boun...@realsoft.com
] *Namens *Mark Heuymans
*Verzonden:* donderdag 18 mei 2017 0:52
*Aan:* user-list@realsoft.com
*Onderwerp:* Re: [User-list] i have a pen..



Hi Robert,

All good advice, nice to see the list is still alive :)

I saw that you're using Global Illumination. A very difficult and
complicated feature in RS3d !
The infamous Garry and me did some heavy testing, trying to optimize GI
settings in RS... must be at least a decade ago.


But computers in 2017 are dream machines compared to the noisy heavy
monsters from those days. RS runs fine on a cheap multi-core 64-bit machine
with 16 gigs of ram, so on such a machine we can crank up these settings:

- increase Ray Count in the GI material: makes use of all the CPU cores,
including hyperthreaded. The higher the better, unfortunately it's maxed
out at 100 by a slider (v6)
- decrease Blur Level and Blur Iterations in Post Image Effects. But
beware: if it's too low, noise is introduced.
- perhaps modify things like GI_blur_reflected, GI_brightness_control,
blurwidth_control

Or export the scene as .obj and render with other software.

Good luck!
Mark H





Op 16-5-2017 om 19:29 schreef Robert den Broeder:

Many thanks Jan! Will try! And of course I will post updates of my image to
show my progress.

Initially this started as a test if I could make the pen… now it should
become more interesting than that ;- )



Best regards,

Robert



*Van:* User-list [mailto:user-list-boun...@realsoft.com
] *Namens *Jan Schmitz
*Verzonden:* dinsdag 16 mei 2017 18:22
*Aan:* user-list@realsoft.com
*Onderwerp:* Re: [User-list] i have a pen..



Hi Robert,

in addition to Lees excellent mail, I'd like to give some further
suggestions. I quickly pulled the image into photoshop and sketched the
things that can be improved, to gain a more realistic and more appealing
render. (Download the image and toggle between the to versions, to see the
adjustments better).

1. Clean reflections: In product photography you usually don't want to see
the whole room in the reflection, so you set up a bunch of grey to white
gradients, that appear in the reflections. This helps us to instantly
recognize the material as a chrome material.

2. The cap at the end of the pen doesn't seem to have a shader, it renders
constant black. You'll need something there, that resembles plastic or
rubber and gives some smooth reflections. (As Lee already said)

3. The camera is very telephoto, so you'd expect some depth of field.

4. The wood texture needs a lot more contrast.

I hope this helps, the pen looks really nice!

Kind regards,

Jan


Jan Schmitz
Meyerheimstraße 1
10439 Berlin

+49 151 418 431 04 <+49%201514%201843104>



On 16 May 2017 at 17:44, Robert den Broeder  wrote:

Thank you for your time and comments Lee!! Much appreciated. I'll try to
work with your suggestions and see how it turns out.

Best regards,
Robert

Verstuurd vanaf mijn iPhone


> Op 16 mei 2017 om 17:30 heeft leee  het volgende
geschreven:
>
>> On Sunday 14 May 2017 16:29:37 Robert den Broeder wrote:
>> Hi all,
>>
>> Today I created a pen in RS3D and did some GI rendering tests. What can I
>> do to improve image quality?
>>
>> Regards,
>>
>> Robert
>
> I think it's fair to say that, in 3D, if you're going to make something
> reflective then you should make sure there's something to be reflected by
> it.
>
> In your image, the tip of the pen appears to be reflective and the lower
> half is reflecting the desk upon which it sits but the upper half just
> looks almost flat-black.  The clip also suffers from the same problem - it
> looks too 'flat'.
>
> Assuming that you want to portray the pen on a desktop, I'd place the
entire
> scene within a hollow analytical cube and parallel map some stock office
> wall photographs to each of the 'walls'.  Depending on the angles, I might
> also fake an office light on the ceiling.
>
> The black cap at the clip