Re: Preparing for the New DIP Process

2024-01-27 Thread Jordan Wilson via Digitalmars-d-announce
On Saturday, 27 January 2024 at 10:42:26 UTC, FairEnough wrote: On Saturday, 27 January 2024 at 08:00:32 UTC, Jordan Wilson wrote: ... I suspect the proportion of users that really care about explicit class privacy and find the workaround of putting a class that needs such privacy into a

Re: Preparing for the New DIP Process

2024-01-27 Thread Jordan Wilson via Digitalmars-d-announce
On Friday, 26 January 2024 at 23:41:51 UTC, FairEnough wrote: On Thursday, 25 January 2024 at 00:19:54 UTC, Jordan Wilson wrote: ... That wasn't what was said. What was said was "causing US problems". I.e. on the whole, the lack of class-level privacy does not appear to be causing widespread

Re: Preparing for the New DIP Process

2024-01-26 Thread Jordan Wilson via Digitalmars-d-announce
On Saturday, 27 January 2024 at 05:14:18 UTC, FairEnough wrote: On Saturday, 27 January 2024 at 04:35:11 UTC, Jordan Wilson wrote: On Saturday, 27 January 2024 at 02:18:29 UTC, zjh wrote: On Saturday, 27 January 2024 at 02:12:25 UTC, FairEnough wrote: `module private and no class private`

Re: Preparing for the New DIP Process

2024-01-26 Thread Jordan Wilson via Digitalmars-d-announce
On Saturday, 27 January 2024 at 02:18:29 UTC, zjh wrote: On Saturday, 27 January 2024 at 02:12:25 UTC, FairEnough wrote: `module private and no class private` goes against the `consistency, integrity, encapsulation, and redundancy` pursued by D, just to maintain the uniqueness between `D

Re: Preparing for the New DIP Process

2024-01-24 Thread Jordan Wilson via Digitalmars-d-announce
On Wednesday, 24 January 2024 at 22:32:12 UTC, FairEnough wrote: On Monday, 22 January 2024 at 23:28:40 UTC, Jonathan M Davis wrote: ... but it's not a feature that has actually been causing us problems, and it really doesn't make sense at this point to change how it works. But the argument

Re: Preparing for the New DIP Process

2024-01-20 Thread Jordan Wilson via Digitalmars-d-announce
On Sunday, 21 January 2024 at 07:36:31 UTC, zjh wrote: On Sunday, 21 January 2024 at 07:11:50 UTC, Jordan Wilson wrote: I think it's fair to say most people where happy (or neutral) with the status quo, and were not convinced by the pro-class-level arguments. So there are very few people

Re: Preparing for the New DIP Process

2024-01-20 Thread Jordan Wilson via Digitalmars-d-announce
On Saturday, 20 January 2024 at 22:53:15 UTC, privateWHAT wrote: On Thursday, 18 January 2024 at 07:19:19 UTC, Mike Parker wrote: * establish support for fleshing out ideas before a DIP is even written It's 2024. That should have been the principle a decade ago Remember how the so called

Re: Poll for D Game Dev

2023-01-04 Thread Jordan Wilson via Digitalmars-d-announce
On Wednesday, 4 January 2023 at 02:54:51 UTC, Hipreme wrote: 1: Would you be interested in participating in a D game jam? Sadly, being time poor means participating is unlikely. 2: Why did you started using D for developing games? It's the language I'm most comfortable with. 3: What

Re: argparse version 1.0.0

2022-06-11 Thread Jordan Wilson via Digitalmars-d-announce
On Saturday, 11 June 2022 at 14:28:02 UTC, Andrey Zherikov wrote: On Saturday, 11 June 2022 at 08:04:14 UTC, SealabJaster wrote: If it's any consolation, there's yet another person trying to use the library that I'm currently disapointing ;^) Are you disappointed with jcli? Why? It's pretty

Re: Release md v0.3.1

2021-05-08 Thread Jordan Wilson via Digitalmars-d-announce
On Friday, 7 May 2021 at 16:19:21 UTC, lempiji wrote: I have created a tool that executes the code blocks included in Markdown. http://github.com/lempiji/md I'm sure some of everyone have experienced that the code examples in the documentation don't work. With this tool, you can execute

Re: Novelate - Visual Novel Engine

2020-01-23 Thread Jordan Wilson via Digitalmars-d-announce
On Thursday, 23 January 2020 at 15:19:34 UTC, bauss wrote: Novelate is a visual novel engine written in D. It officially binds to SFML but the engine itself has no direct dependencies on SFML as there's plans for supporting libraries such as SDL etc. in the future too. It's still a

Re: GtkD 3.9.0, A GTK+ D binding.

2019-05-29 Thread Jordan Wilson via Digitalmars-d-announce
On Wednesday, 29 May 2019 at 20:30:03 UTC, Mike Wey wrote: And i finally took the time to change the documentation on the website from candydoc to one generated by Adam's adrdox. https://api.gtkd.org Great stuff, thanks for your work. Jordan

Re: Project Highlight: Spasm

2019-03-01 Thread Jordan Wilson via Digitalmars-d-announce
On Friday, 1 March 2019 at 14:27:36 UTC, Sebastiaan Koppe wrote: On Friday, 1 March 2019 at 13:26:58 UTC, Olivier FAURE wrote: I am very much interested in qualitative feedback on spasm's internals and its design. It is the main reason I announced the project. I am completely willing to

Re: GtkD Blog Now Up and Running

2019-01-29 Thread Jordan Wilson via Digitalmars-d-announce
On Tuesday, 29 January 2019 at 20:58:08 UTC, Ron Tarrant wrote: Thanks for all the kind words, guys. Yeah, dub is a sticking point for me and I'm gonna have to get past it. I just have so much on my plate ATM that I don't wanna take the time to dig into it again for fear of falling behind on

Re: Blogpost about parallelizing Datacat with std.parallelism

2018-07-26 Thread Jordan Wilson via Digitalmars-d-announce
On Thursday, 26 July 2018 at 12:13:01 UTC, Joakim Brännström wrote: https://github.com/joakim-brannstrom/blog/blob/master/posts/2018-07-24.md Enjoyed getting some insight about your thought process, thanks for writing. Jordan

Re: D only has Advantages

2018-06-14 Thread Jordan Wilson via Digitalmars-d-announce
On Thursday, 14 June 2018 at 11:39:34 UTC, Walter Bright wrote: On 6/14/2018 4:19 AM, jmh530 wrote: I found myself getting in trouble when I was texting and being sarcastic. I always add the little winky face now. People don't get mad anymore, but instead just say I'm not funny. Good

Re: Iup4D 1.0 alpha

2017-01-20 Thread Jordan Wilson via Digitalmars-d-announce
On Friday, 20 January 2017 at 15:23:51 UTC, Heromyth wrote: Iup4D is a D binding library for IUP with OOP style. Its API is similar to WinForms. This software is licensed under the Boost Software License, Version 1.0. It's still under active development and is only tested on Windows X86.

Re: Iup and nukclear interface in D.

2016-06-23 Thread Jordan Wilson via Digitalmars-d-announce
On Thursday, 23 June 2016 at 06:32:09 UTC, mogu wrote: http://code.dlang.org/packages/iupd http://code.dlang.org/packages/nukleard iupd removes all deprecated items in IUP, current version is IUP 3.18. nukleard may have some bugs in name mangling. Does a struct's field name like `null`, i