body of get-ffi-obj*. I'll start messing
around with linker flags tomorrow.
On Tue, Oct 19, 2021, 19:37 Matthew Flatt wrote:
> At Tue, 19 Oct 2021 16:25:33 -0700 (PDT), Wesley Bitomski wrote:
> > ffi-lib: could not load foreign library
> > path: [all opened]
> > system e
OK. I'm pretty deep in this rabbithole, but forgive me if I'm skipping some
details.
I've spent a good portion of yesterday, and a unreasonable chunk of today,
trying to build Racket for aarch64 on Android using Termux for the build
environment (yes, I'm building this on the target (a phone),
Hello Beatriz,
Is this something like contracts with parameters? That sounds neat,
actually.
Anyway, this seems more like syntax analysis rather than string matching,
but I'm not entirely certain as to what your approach is. I can't access
the file you linked.
If this _is_ syntax analysis,
Hello Ed,
I generally get some mileage out of using custom predicates (those that are
made with define-predicate) and pattern matching when tearing into JSON
structures in Typed Racket. Occurrence typing seems to work with if, cond
and assert, along with match's predicate matcher (? form).
On Wednesday, April 13, 2016 at 4:17:41 PM UTC-4, johnbclements wrote:
> Unless I’m misreading docs and source code, there’s currently no handin
> utility function that allows checking of the exception message.
>
> I propose adding !test/exn/msg, that accepts a regexp in addition to its
> other
I had just remembered that I forgotten the attachment. After further
messing about, I figured that 100 cars provided the best balance of
ridiculousness and smoothness.
Enjoy!
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car * cursor * G. What
this does is a very unreal animation of cars dancing around the cursor that
moves rather naturally. Attached is the final product of that work.
Thanks guys for the encouragement!
On Sun, Apr 10, 2016 at 1:35 PM 'John Clements' via Racket Users <
racket-users@googleg
Attached is some source code I've been playing with. I'm trying to come up with
an approximate simulation of gravity between a very massive (but inertia-less)
mouse cursor and a handful of semi-massless circles.
For a test, I'm only simulating a single body. This world program will render
the