Re: [Interest] Qt 6 Universal binaries for Mac OS?

2021-09-30 Thread Wesley Krasko
eproduces this issue, thanks! > > tor arne > > On 30 Sep 2021, at 20:28, Wesley Krasko wrote: > > Thanks. So I added this to my pro file for macos: > > QMAKE_APPLE_DEVICE_ARCHS="x86_64 arm64" > > > It looked like it was going to build fine and the

Re: [Interest] Qt 6 Universal binaries for Mac OS?

2021-09-30 Thread Wesley Krasko
qt.io/qt6-6.2/macos.html#architectures > > You can specify the relevant options in Creator's Project pane for either > build system. > > On Wed, Sep 22, 2021 at 10:38 PM Wesley Krasko wrote: > >> Hello all. We have been waiting for Qt 6.2 for universal binary support. >>

[Interest] Qt 6 Universal binaries for Mac OS?

2021-09-22 Thread Wesley Krasko
Hello all. We have been waiting for Qt 6.2 for universal binary support. I have 6.2 RC and have our app building and running fine in Creator (for Intel on an Intel machine, Big Sur, Xcode 12). Does anyone know how to then create the universal binaries? I have found documentation on building Qt for

Re: [Interest] Qt 6.2.0 RC still missing basic QMediaPlayer calls?

2021-09-18 Thread Wesley Krasko
t install it. See Additional modules section in > the online installer. > > Works fine for me. > On 9/17/2021 1:45 AM, Wesley Krasko wrote: > > Hi. We have been closely monitoring Qt 6.2 releases as we will need to > create unified builds of our apps ASAP. > For the longest ti

[Interest] Qt 6.2.0 RC still missing basic QMediaPlayer calls?

2021-09-16 Thread Wesley Krasko
Hi. We have been closely monitoring Qt 6.2 releases as we will need to create unified builds of our apps ASAP. For the longest time the thing that stopped us from compiling has been QMediaPlayer missing basic functions. For example, setVolume and setMuted. I have been grabbing updates as they come

[Interest] Qt Desktop push notifications, can't get to NSApplication?

2021-01-19 Thread Wesley Krasko
Hi. So we are trying to add push notifications to an existing Qt Desktop application. Mac OS is first priority. However, I can't figure out how to get to NSApplication to register to APN. I looked here, although it's for iOS and Android: https://github.com/gympulsr/qt-pushnotifications Simple

Re: [Interest] Best way to threaded render (images) going forward?

2019-12-06 Thread Wesley Krasko
I solved this problem, thanks all. So our previous video surface WAS QPainter on a separate thread already, it is possible. It was also cross platform. But, it was the deprecated QGLWidget. It turns out even if I could have gotten this all working in QOpenGLWidget, that newer widget had a bug so

Re: [Interest] Best way to threaded render (images) going forward?

2019-11-25 Thread Wesley Krasko
Anybody? I've been on this one for a week now and I just can't seem to figure out what I'm doing wrong or missing. On Thu, Nov 21, 2019 at 3:04 PM Wesley Krasko wrote: > Thanks. For now anyways I'm trying to just move from QGLWidget to > QOpenGLWidget, buy time. > Can I get

Re: [Interest] Best way to threaded render (images) going forward?

2019-11-21 Thread Wesley Krasko
xtra" from our previous surface/class, but it's not yet used anyways. As mentioned, this is working as is, but where you find "//TODO HERE" in the code, I tried many ways to use a QPainter in the thread without success. On Tue, Nov 19, 2019 at 11:18 AM Christoph Feck wrote: &g

Re: [Interest] Best way to threaded render (images) going forward?

2019-11-19 Thread Wesley Krasko
Yes, I've read about RHI but it all seems to imply it's for QT Quick, what about Qt Widget based apps going forward? Also, AFAIK 6 will not be released until 11 of 2020 which will likely be too late for Mac OS considering they'll probably have another release before that doing away completely with

[Interest] Best way to threaded render (images) going forward?

2019-11-19 Thread Wesley Krasko
Hello all, I was sent here from the Qt forum for more "technical" questions. We have an app, it runs on Linux, Windows, and Mac OS. It is a video relay app. The video is supplied via an SDK, I subclass one of their classes and re-implement a lock and unlock function. On lock the SDK writes the

Re: Firefox or Chrome?

2015-01-05 Thread Wesley Krasko
Chrome. I stopped using Firefox all the way around because it will continually suck up memory as long as it's open until all memory is gone, and users would leave their browsers open indefinitely in the office environment I use LTSP in. Chrome is not only faster, but does better memory management