Re: little today app for shr
Thanks Pietro, great work! Keep it up. 2009/5/2 Pietro m0nt0 Montorfano mont...@gmail.com Hi, bored loosing some calls and always need to periodically check pyphenlog i wrote a really simple apps that warn me if one or more call are lost. Here is the link to opkg, any suggestion is welcome. http://www.opkg.org/package_213.html Clicking on 1 missed call it opens pyhoneloh and clicking on 1 unread message it opens opemoko-messages3, editing the script is simple so you can modify that apps. The app is insvisible, just sit there and wait for missed calls or incoming messages. The way it's autostarted is tricky, sleep 180 and then run it, just to be shure that illume and frameworkd are running. Bye! Pietro ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
On Sat, May 02, 2009 at 01:45:48AM +0200, Sebastian Hammerl wrote: Damn, seems fun and would love to but breaks out on Om2008.12 (and I have libmokoui and libode) r...@om-gta02:~# mokomaze File_loader: savegame file not found File_loader: 14 game levels parsed Segmentation fault you have to install libpng3. that works for me. I took it from shr unstalbe because the repo for testint is down at the moment. Ah! Then that's it! It now works (only you need to change the desktop file to do mokomaze -i freerunner instead of just mokomaze :) Rui -- Hail Eris! Today is Boomtime, the 49th day of Discord in the YOLD 3175 + No matter how much you do, you never do enough -- unknown + Whatever you do will be insignificant, | but it is very important that you do it -- Gandhi + So let's do it...? ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
On Fri, May 01, 2009 at 02:42:27PM -0700, ANT wrote: r...@om-gta02:~# mokomaze File_loader: savegame file not found File_loader: 14 game levels parsed Segmentation fault I've found out the problem. Install libpng3: $ opkg install libpng3 Now the game must runs normally. I've just updated installation instructions on opkg.org and homepage. P.S. I was sure that libsdl-image depends from libpng... No problem, it's awesome! One suggestion though: You need to change the desktop file to do mokomaze -i freerunner instead of just mokomaze :) Rui -- Umlaut Zebra �ber alles! Today is Boomtime, the 49th day of Discord in the YOLD 3175 + No matter how much you do, you never do enough -- unknown + Whatever you do will be insignificant, | but it is very important that you do it -- Gandhi + So let's do it...? ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: little today app for shr
Il giorno ven, 01/05/2009 alle 23.39 -0500, The Digital Pioneer ha scritto: Quick bug report: if I hit the release button while the phone is ringing, so as to reject the call without answering it, then notifier still pops up saying I missed one. That's not technically true. :) ops, will correct it. There is someone who know how to automaically start it after X and frameworkd? actually there is a simple and dirty sleep 180 in the init script... Thanks for the bug report. Pietro ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
Risto H. Kurppa wrote: Could you still try to make the balls fall further when hitting the hole.Now it looks like a can where the ball goes, not a infinitely deep hole. I'll try to compare in what case it looks better. Now the hole has a limited depth and the ball becomes shaded when falls in it. -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2761120.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
Rui Miguel Silva Seabra wrote: You need to change the desktop file to do mokomaze -i freerunner instead of just mokomaze :) Does it means that you have problems with starting the game by just 'mokomaze' command? Could you provide console output in that case? With current .desktop file the game must auto-detect input device type. First of all it checks if Freerunner's accelerometer presents. It not, the game will switch to keyboard input. So you can compile the game from the sources (without modifying it) not only for freerunner but for your desktop or laptop PC. -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2761124.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
[QtExtended] Latest and greatest, progress mail 11
New location for the files, watch out! New install script, watch out! (install instructions and script updated on 2090502: see below) Problems solved: See http://www.e-dynamics.be/openmoko/qt-issues-fixed.txt Latest: - 20090430: deep sleep is now configurable and by default adaptive, see etc/default/Trolltech/Modem.conf (values: always, adaptive, never) - 20090502: mplayer frontend from Radek built - 20090502: VOIP code built See http://github.com/liedekef/qtmoko/commits/master for the changes Problems found (more like small nuisances now): === See http://www.e-dynamics.be/openmoko/qt-issues.txt Install instructions: = download the script http://www.e-dynamics.be/openmoko/qtmoko_install.sh , read the comments at the top and then execute the script on your openmoko (after having flashed the device and made sure internet works). The script has 2 options: install or update. An update will just download the tgz file and replace your current qte with it. For those who just want to replace their existing QtE manually, here's the link: http://www.e-dynamics.be/openmoko/qte_20090502.tgz . Enjoy! Franky ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: NEW e-tasks Alpha release Updated
Hi, Richy-2 wrote: If there are no tasks, it would be nice if you could just change priority, name and date and press save Ok. I've added that to the latest release. Other Changes :- * cleaned up the gui a bit * stopped the 'segmentation fault' on pressing add while editing a task * fixed a bug where a few tasks were not being saved Richy-2 wrote: Other then that its already usable now! Thanks for the work! You're welcome. I need help in preventing the entry in the topmost line from expanding out of the screen. Any Ideas? http://n2.nabble.com/file/n2761137/e-tasks_0.12_arm.ipk e-tasks_0.12_arm.ipk -- View this message in context: http://n2.nabble.com/NEW-e-tasks-Alpha-release-%28Updated---Bugfixes%29-tp2740524p2761137.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
debianized ffalarms 0.2.1 and atd-over-fso
Hi I have just uploaded Debian packages (and source) of ffalarms and atd-over-fso they are on: https://projects.openmoko.org/frs/?group_id=260 Added quit button to main screen (default Debian/freerunner wm does not allow to close app!). Resuming from suspend works, though for me often if suspended with power button the suspend menu shows on resume just after or some time later. There are cases when it appears as a whole grey window until the buttons draws (and ffalarms puzzle is behind it). Hope someone will find it useful. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
On Sat, May 02, 2009 at 02:46:34AM -0700, ANT wrote: Rui Miguel Silva Seabra wrote: You need to change the desktop file to do mokomaze -i freerunner instead of just mokomaze :) Does it means that you have problems with starting the game by just 'mokomaze' command? Could you provide console output in that case? With current .desktop file the game must auto-detect input device type. First of all it checks if Freerunner's accelerometer presents. It not, the game will switch to keyboard input. So you can compile the game from the sources (without modifying it) not only for freerunner but for your desktop or laptop PC. Yeah, I've found that even with -i it frequently just falls to the right and seems insensible to the accelerometers :( I launched it for a few times and it worked. Then it stopped working. The output always seems natural, to me: Working: r...@om-gta02:~# DISPLAY=:0 mokomaze File_loader: 14 game levels parsed Accelerometer: starting auto-detection of device type Accelerometer: Neo Freerunner detected Accelerometer: current threshold value is 18 Accelerometer: threshold disabled successfully. Accelerometer: trying to restore old threshold value. Accelerometer: threshold restored successfully. Not working: r...@om-gta02:~# DISPLAY=:0 mokomaze File_loader: 14 game levels parsed Accelerometer: starting auto-detection of device type Accelerometer: Neo Freerunner detected Accelerometer: current threshold value is 18 Accelerometer: threshold disabled successfully. Accelerometer: trying to restore old threshold value. Accelerometer: threshold restored successfully. -- Grudnuk demand sustenance! Today is Boomtime, the 49th day of Discord in the YOLD 3175 + No matter how much you do, you never do enough -- unknown + Whatever you do will be insignificant, | but it is very important that you do it -- Gandhi + So let's do it...? ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Intone (0.30 - beta release) Elementary based mplayer frontend
there are another few things i'd like to see in intone, if it's not too much to ask: 1. could you provide a setting for the default directory at startup? even if it's only configurable by editing a text file is fine 2. is there any chance of getting songs displayed with their id3 tags, rather than filenames? or does that slow things down too much? 3. there's an annoying flickering whenever i enter a new directory in the 'add albums' page. maybe it's an intone bug, maybe the glamo driver, maybe elementary? cheers, excellent app! ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
Yeah, I've found that even with -i it frequently just falls to the right and seems insensible to the accelerometers :( It is a problem of old kernels. Sometimes accelerometers can't wake up (they are sleeping by default) so wrong data is read by the game and the ball is not moving or slides left (right) slowly. So, it affects all applications that uses accelerometers. The solution is to restart the game or to suspend/wakeup device or to reboot. I never saw this problem on SHR, FSO and Debian since february. -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2767110.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
On Sat, May 02, 2009 at 04:28:14AM -0700, ANT wrote: Yeah, I've found that even with -i it frequently just falls to the right and seems insensible to the accelerometers :( It is a problem of old kernels. Sometimes accelerometers can't wake up (they are sleeping by default) so wrong data is read by the game and the ball is not moving or slides left (right) slowly. So, it affects all applications that uses accelerometers. The solution is to restart the game or to suspend/wakeup device or to reboot. I never saw this problem on SHR, FSO and Debian since february. Perhaps, but while it wasn't reacting to the position, it coult rotate (with omnewrotate running, but of course in that test it wasn't playable when it reacted). Rui -- Grudnuk demand sustenance! Today is Boomtime, the 49th day of Discord in the YOLD 3175 + No matter how much you do, you never do enough -- unknown + Whatever you do will be insignificant, | but it is very important that you do it -- Gandhi + So let's do it...? ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
On Saturday 02 May 2009 07:20:28 ANT wrote: Nicola Mfb on shr-unstable mokomaze E displays two icons, I had to remove extra categories in the .desktop file. Thanks for report. The Digital Pioneer To fix the icon, just edit the .desktop file and change the Icon=mokomaze to Icon=mokomaze.png If these problems (double icons and no icons) are new or previous version of the game (0.2.3) has them too? I'll see FreeDesktop Menu Specification and repack .ipk and .deb. Here the icon was missing too. After I restarted the neo the icon appeard. No change in the .desktop file was needed... Thanks for this great game! Version 0.5 really rocks!!! Michael ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Accelerometer Accuracy
After many experiments with the accelerometers, I notice that there is, on my FR, a considerable difference between the readings from the 2 devices. Aside from the noise issue, the difference between the measured gravity between the 2 devices is of the order of 1m/s**2, device 0 being lower than device 1. Is there any way of calibrating the output from these devices? Simple noise suppression using thresholds appears to aggravate the problem. In my tests, the error computing the angles between the local gravity vector and the device axes when the FR is at rest on a flat surface appears to be in the range -1.5 to +1.5 degrees, something that would appear to make these devices more or less useless for anything beyond very crude estimates of local acceleration or gross changes of position. -- Iain B. Findleton Tel: 514-457-0744 ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: little today app for shr
I would think that is normal, my phone before I went to the freerunner did that. It considered any call that I didn't answer a missed call. On May 2, 2009, at 12:39 AM, The Digital Pioneer wrote: Quick bug report: if I hit the release button while the phone is ringing, so as to reject the call without answering it, then notifier still pops up saying I missed one. That's not technically true. :) ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
R: Re: R: Re: [android] koolu beta 6?
you can download the keyboard from http://code.google. com/p/netgents/downloads/detail?name=qad-keyboard.apkcan=2q= to set up the dns use this command: setprop net.dns1 x.x.x.x hope this help michele Messaggio originale Da: cour...@braydon.com Data: 01/05/2009 18.13 A: nar...@iol.itnar...@iol.it, List for Openmoko community discussion community@lists.openmoko.org Ogg: Re: R: Re: [android] koolu beta 6? nar...@iol.it wrote: (...) WIFI got connected (but I had to install qad-keybord to set the passwd) but browser is unable to load any pages. How did you install qad-keyboard, I am having the same problem. I manually set the dns (with open dns) but it doesn't work; using th enumeric ip address it works! Where can you set this? I have changed my wirless to an open network just to get automatically connected without a password, and although I was connected to my wifi, none of the applications seemed to be able to connect to the internet. Braydon That's all for now michele ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko. org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: little today app for shr
Il giorno sab, 02/05/2009 alle 09.33 -0400, Adam Jimerson ha scritto: I would think that is normal, my phone before I went to the freerunner did that. It considered any call that I didn't answer a missed call. Well it's quite different, but i can't do nothing about this because looking at dbus events they are equal for both missed and rejected calls, so i can't understand if a call is lost or rejected. Bye Pietro ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
Hi, I implemented some multiplayer code (proof-of-concept). Two players supported, it draws another players ball in your screen. There are no moko-binaries yet, because I didn't know where to get libode-dev to crosscompiling toolchain. It is just Unix-sockets using UDP. Game is acting UDP-server _and_ UDP-client. Every time ball is drawn, its coordinates are sended to opponent. Every time server get something it supposes it is opponents coordinates and stores them. Every time ball is drawn it asked what is last reported coordinates of opponents ball and draws it too. Game must be started: mokomaze opponent_ip_address opponent_port your_port (I needed port as a parameter because I coded and tested it only with one computer) e.g. testing with one computer you can use: usr/bin/mokomaze 127.0.0.1 8000 9000 usr/bin/mokomaze 127.0.0.1 9000 8000 (Final version should have default port, so only needed parameter is opponents IP, like many multiplayer game. It can then be handled with in-game search) There are two videos (some reason my recordmydesktop segfaults all the time, so these are from videocamera). ~20M and ~10M http://cc.oulu.fi/~rantalai/freerunner/mokomaze/maze_multi1.avi http://cc.oulu.fi/~rantalai/freerunner/mokomaze/maze_multi2.avi (this shows how player1 pass the level, but another player is not informed, so they are playing different levels then) Patch contains: *opponents player drawings (this is very ugly, but there were no any support for drawing multiballs) *FULL_SCREEN disabling. (because I wanted two games on same screen) *omits parse_command_line (I wanted keep patch simple and only touch very needed files) http://cc.oulu.fi/~rantalai/freerunner/mokomaze/mokomaze_multiplayer_0.1.diff What needs improving: (are missing) drawings: different color (maybe ghost), clearing, spinning, dropping hole. value when opponents not yet connected game mechanics: level changing (this might need there must be some true 'protocol' to handle communication) score handling more players? Long term (utopistic) plans: interaction between balls (collisions) dedicated server chatting (maybe voice?) bluetooth support Collision is interested idea, but what it really means? a) Both balls has own floor (controlled by its owner) (so two balls in almost same position can be sliding different direction) b) There are only one floor controlled by both players. (Players has no own balls, only holes are marked, and players tryes to get ball in own hole) c) something else? -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
ANT, is there anyway to create your own levels? ive ploughed through all 14 last night! ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
OMNewRotate 0.5.4 is out!
OMNewRotate 0.5.4 is out! http://blog.1407.org/2009/05/02/omnewrotate-054-is-out/ Today I released omnewrotate 0.5.4, which fixes issues 5[0] and 6[1] As I am testing the latest 2009 test image, I'm glad to announce that it still works fine with current FSO, but Paroli looks really bad when it goes landscape. I've also added a “-p” (for powersaving) flag, oriented towards activating, well, more conservative approaches such as reading the accelerometer data not so frequently (which directly implies less responsiveness, but it was asked for). As usual, the download links are at the project's Google Code site for omnewrotate[2] (see the featured downloads section): * the ipk of this release (OpenPGP sig) [3][4] * and its tar ball (OpenPGP sig) [5][6] Enjoy! Rui [0] http://code.google.com/p/omnewrotate/issues/detail?id=5can=1 [1] http://code.google.com/p/omnewrotate/issues/detail?id=6can=1 [2] http://code.google.com/p/omnewrotate/ [3] http://omnewrotate.googlecode.com/files/omnewrotate_0.5.4-r0_armv4t.ipk [4] http://omnewrotate.googlecode.com/files/omnewrotate_0.5.4-r0_armv4t.ipk.asc [5] http://omnewrotate.googlecode.com/files/omnewrotate-0.5.4.tar.gz [6] http://omnewrotate.googlecode.com/files/omnewrotate-0.5.4.tar.gz.asc ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
Jeremy, levels are stored in: $prefixshare/mokomaze/main.levelpack.json It is human readable textfile. Maybe some day we have level editor? -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: R: Re: R: Re: [android] koolu beta 6?
Thanks this helps. Open dns worked for me, have you had to reenter the dns info after the first time nar...@iol.it nar...@iol.it wrote: you can download the keyboard from http://code.google. com/p/netgents/downloads/detail?name=qad-keyboard.apkcan=2q= to set up the dns use this command: setprop net.dns1 x.x.x.x hope this help michele Messaggio originale Da: cour...@braydon.com Data: 01/05/2009 18.13 A: nar...@iol.itnar...@iol.it, List for Openmoko community discussion community@lists.openmoko.org Ogg: Re: R: Re: [android] koolu beta 6? nar...@iol.it wrote: (...) WIFI got connected (but I had to install qad-keybord to set the passwd) but browser is unable to load any pages. How did you install qad-keyboard, I am having the same problem. I manually set the dns (with open dns) but it doesn't work; using th enumeric ip address it works! Where can you set this? I have changed my wirless to an open network just to get automatically connected without a password, and although I was connected to my wifi, none of the applications seemed to be able to connect to the internet. Braydon That's all for now michele ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko. org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: R: Re: R: Re: [android] koolu beta 6?
Hm. Now I just tried to use 208.67.222.222 and 208.67.220.220, and the dns isn't working. Is there a way for this to automatically set it to what it needs to be? nar...@iol.it wrote: you can download the keyboard from http://code.google. com/p/netgents/downloads/detail?name=qad-keyboard.apkcan=2q= to set up the dns use this command: setprop net.dns1 x.x.x.x hope this help michele Messaggio originale Da: cour...@braydon.com Data: 01/05/2009 18.13 A: nar...@iol.itnar...@iol.it, List for Openmoko community discussion community@lists.openmoko.org Ogg: Re: R: Re: [android] koolu beta 6? nar...@iol.it wrote: (...) WIFI got connected (but I had to install qad-keybord to set the passwd) but browser is unable to load any pages. How did you install qad-keyboard, I am having the same problem. I manually set the dns (with open dns) but it doesn't work; using th enumeric ip address it works! Where can you set this? I have changed my wirless to an open network just to get automatically connected without a password, and although I was connected to my wifi, none of the applications seemed to be able to connect to the internet. Braydon That's all for now michele ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko. org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
IPv6 and udhcpd-usb
I've posted a blog entry (http://jthinks.com/freerunner-networking-extras) and ipks (http://newkirk.us/om) for each of the following: udhcpd-usb - config file and startup script to offer 192.168.0.200/28 via DHCP to any host connected via USB to the FreeRunner. So much simpler when I jack my FR into a random PC via USB - doesn't set up IP forwarding on the host of course, but it permits local networking to function between host and FR. (works with Ubuntu Network Manager without any configuration whatsoever, just plug in and wait a few seconds while NM gets an IP from the FR) You still need echo '1' /proc/sys/net/ipv4/ip_forward iptables -t nat -A POSTROUTING -o eth0 -j MASQUERADE on the host if you want the FR to be able to route packets past the host to the Internet. (assuming eth0 is the outbound interface on host) IPv6 tunnel client gw6c. Establishes an IPv6-over-IPv4 tunnel to a tunnel broker like freenet6.net. Default config creates an anonymous tunnel, IE dynamic IP, but if you register with the broker (for free at go6.net/freenet6.net and others) you get a permanent static IPv6 address assignment. With that, it's possible to connect to the FreeRunner wherever it may be, so long as it has a working IPv4 connection to the internet. However, dropbear does NOT yet support IPv6 so it's necessary to remove dropbear and install openssh-sshd instead if you wish to be able to SSH to your FR over IPv6. SHR, at least, supports IPv6 out of the box, with ping6, ip6tables, etc, needing only modprobe tun before setting up the tunnel. (my startup script does this) I have NOT yet tested whether/which browsers on the FR support IPv6 though. j PS - note that I'm in the process of migrating my home network between ISPs, and lose my static IP with the new service. I'm migrating my servers to a colocation on a 30mbit fiber so that the above sites should continue to work seamlessly, but please bear with me if you try to access them and fail. For now, my home server responds at my old static IP while my own outbound connections use the new link. Once I get the colo server up and running I'll be migrating things there. (another few days off) ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
FSO Compiled
Hi Community, i have a Question about FSO. Is it planned to install a precompiled version of the framework? I think there would be a better performance when my Neo doesn't need to compile it by himself every start. And are there any compilations needed during runtime? I think it's clear what i mean: compilation = more performance? Carci signature.asc Description: This is a digitally signed message part. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: FSO Compiled
On Sat, 2 May 2009 19:41:20 +0200 carcinoma carcin...@gmx.net wrote: Hi Community, i have a Question about FSO. Is it planned to install a precompiled version of the framework? I think there would be a better performance when my Neo doesn't need to compile it by himself every start. And are there any compilations needed during runtime? I think it's clear what i mean: compilation = more performance? Carci It only compiles if the pertinent .pyo file is missing or dated older than the .py file. In other words, unless you've edited something it does NOT in fact compile every start... j ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
Hey Ant! Nice to hear you made debian packages! Could you consider building against libode1 (ODE 0.11, debian sid) instead of libode0debian1 (ODE 0.9, debian lenny/squeeze)? Freerunner-Debian is a Debian sid/experimental so it would be nice not having to pull libode0debian1 from squeeze... Anyway the screenshots look very promising! :) -- Marcel Am Freitag, 1. Mai 2009 20:21:42 schrieb ANT: Hi all! Mokomaze 0.5.0 (ball-in-the-labyrinth game) with completely new physics and graphics engines is released! As I said before, there are a lot of changes since previous version: * a good-looking skin * use ODE (Open Dynamics Engine) instead of my own physics engine * rolling ball animation * falling ball animation * gravity calibration feature * GUI improvements * added exit button I've also added _2_new_levels_. The ball became 3D and physics now calculates angular velocities, so the game consumes more CPU time than before, but framerate stays more than decent, so no lagging. Please take into account that one more dependency was added. Now the game requires libode, which is already in Debian, but not in Openmoko repositories. So, I've provided an .ipk compiled by myself. Other than that, the structure of source code and building system is unchanged. Complete instructions for * installation * avoiding auto-suspend and display dimming * accelerometer calibration are available at the project's homepage [1]. Information on opkg.org was also renewed [2]. The demonstration video (from announce letter) is available on youtube [3]. The debian package is untested, so let me know if it works or not. [1] http://mokomaze.projects.openmoko.org/ [2] http://www.opkg.org/package_121.html [3] http://www.youtube.com/watch?v=VVRRXx2kEu8 Have a fun! Anton ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
Much better to prevent screen dimming that mdbus is dbus-send: exec: { init: dbus-send --type=method_call --system --dest=org.shr.ophonekitd.Usage /org/shr/ophonekitd/Usage org.shr.ophonekitd.Usage.RequestResource string:Display, final: dbus-send --type=method_call --system --dest=org.shr.ophonekitd.Usage /org/shr/ophonekitd/Usage org.shr.ophonekitd.Usage.ReleaseResource string:Display } It works, and works fast :) ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
[Mokomaze] Two bugreports and a feature-request (was: Re: [Mokomaze 0.5.0] is released)
Hey ANT! Thank you for this great app, it's really nice and cool and fun and addictive. Marcel tan...@googlemail.com writes: Could you consider building against libode1 (ODE 0.11, debian sid) instead of libode0debian1 (ODE 0.9, debian lenny/squeeze)? Freerunner-Debian is a Debian sid/experimental so it would be nice not having to pull libode0debian1 from squeeze... Yeah, i second this. And unfortunately it'll need some fixing because libode1 from Debian sid asserts with your app. That's the first bugreport. # mokomaze File_loader: savegame file not found File_loader: 14 game levels parsed Accelerometer: starting auto-detection of device type Accelerometer: Neo Freerunner detected Accelerometer: current threshold value is 0 Accelerometer: threshold is not required to be changed. ODE Message 2: mass must be 0 in dMassCheck() File mass.cpp Line 49 ODE Message 2: mass must be 0 in dMassCheck() File mass.cpp Line 49 ODE INTERNAL ERROR 1: assertion dMassCheck(mass) failed in dBodySetMass() [ode.cpp] Aborted The second: Try to make it resolution-independent. It now segfaults in QVGA mode. How to reproduce: xrandr -s 240x320 (for X.org it's enough, for broken Xglamo you'll need the second command: echo qvga-normal /sys/bus/spi/devices/spi2.0/state Now you'll see a QVGA screen (but with xglamo default configuration the TS still reports 640x480 coordinates, therefore TS is unusable; xorg doesn't have that problem), try to start mokomaze via ssh, it segfaults: Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x40022230 (LWP 8828)] 0xaf48 in CreateSurface () Current language: auto; currently asm (gdb) bt full #0 0xaf48 in CreateSurface () No locals. #1 0xc89c in render_window () No locals. #2 0xa144 in main () No locals. (gdb) Ok, and one little feature-request: I guess we all would like to have a special cheat: if you hold FR upside down, the ball shouldn't fall into a hole :) Great thanks and Happy hacking! -- Be free, use free (http://www.gnu.org/philosophy/free-sw.html) software! mailto:fercer...@gmail.com ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze] Two bugreports and a feature-request (was: Re: [Mokomaze 0.5.0] is released)
Am Samstag, 2. Mai 2009 20:50:58 schrieben Sie: Ok, and one little feature-request: I guess we all would like to have a special cheat: if you hold FR upside down, the ball shouldn't fall into a hole :) LOL. So the game mustn't end when the ball drops so that we can recover it... Maybe even by moving the FR up sharply to throw the ball a little upward... :D -- Marcel ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
On Sat, May 2, 2009 at 1:41 PM, Johny Tenfinger seba.d...@gmail.com wrote: Much better to prevent screen dimming that mdbus is dbus-send: exec: { init: dbus-send --type=method_call --system --dest=org.shr.ophonekitd.Usage /org/shr/ophonekitd/Usage org.shr.ophonekitd.Usage.RequestResource string:Display, final: dbus-send --type=method_call --system --dest=org.shr.ophonekitd.Usage /org/shr/ophonekitd/Usage org.shr.ophonekitd.Usage.ReleaseResource string:Display } It works, and works fast :) Ooh, thanks, that's much faster. :) ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: little today app for shr
Yeah, I was afraid that would be the case. No matter, when I reject a call, it's easy enough to close the missed call message. If you ever find a way to do it, though, perhaps a config option is in order. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Solar charger (was Re: News Openmoko Shop Pulster)
If they really need a small quantity, maybe 10. How can I do with the rest of solar chargers, sell them??? :( I'd really like to buy one! Wouldn't it be great? An open handy powered with free and open energy!!! Damn, I'd like to buy 2 or 3! Please, get them! I'm surely not the only one who would REALLY like to have such a thing! Am I? Cheers Matthias Daniel.Li schrieb: On Thu, 2009-04-30 at 15:37 +0100, Christian Gagneraud wrote: Daniel.Li wrote: On Thu, 2009-04-30 at 14:58 +0200, Erwan de FERRIERES wrote: Daniel.Li a écrit : On Sat, 2009-04-25 at 17:00 +0100, Christian Gagneraud wrote: Daniel.Li wrote: In China, good. I'm looking for this for quite a time :) Thanks. If you find a place where to buy this product, please notify the mailing list, other people could be interested (hum.. like me for example! :p) Well, I have found them. But they haven't give me the price. they keep asking me how many I would like to order. and you keep answering them it depends of the price ??? :) price depends on quantity. I just wanna buy one, myself. But as a factory, they might be *NOT* interested in retail :( But I don't know if there is still anyone interested in it. Or there is any other device available to buy. I've read somewhere that the minimum quantity was 1000 pieces. That's why i proposed to Christoph to add this to his shop. Humm... I'll keep contact with factory. Hope that I can get one. If they really need a small quantity, maybe 10. How can I do with the rest of solar chargers, sell them??? :( Chris ../.. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
OpenBSD GTA02 images?
Hello, I read about OpenBSD running on OpenMoko now: http://www.heise.de/open/OpenBSD-laeuft-auf-OpenMoko--/news/meldung/137134 (in german) http://lwn.net/Articles/331052/ and http://www.openbsd.org/plus45.html mention an initial port. However, I didn't see an entry in http://wiki.openmoko.org/wiki/Distributions (with more information) yet. Are there any images (for the FR) available? (Maybe together with a readme/howto...) Regards, Martin ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Solar charger (was Re: News Openmoko Shop Pulster)
matthias schrieb: If they really need a small quantity, maybe 10. How can I do with the rest of solar chargers, sell them??? :( I'd really like to buy one! Wouldn't it be great? An open handy powered with free and open energy!!! Damn, I'd like to buy 2 or 3! Please, get them! I'm surely not the only one who would REALLY like to have such a thing! Am I? For the sake of statistics: I definitely want one, too! :D Cheers Matthias Regards, Konstantin ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
PISI 0.2 released
We just released PISI 0.2. Loads of enhancements were applied to Calendar synchronization - now supporting Google Calendar and ICalendar. Contacts Synchronization currently supports QTopia SQLite, LDAP, VCF files and Google Contacts. Get your copy here: http://www.opkg.org/package_191.html ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Tasks Client for FR
Great news ! I think ics support will allow a lot of things We just released PISI 0.2. The biggest change is ICalendar support! Greetings Mike ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
[QtExtended] bluetooth
Hi all, if anybody is interested: I've done some initial work on getting qtopia to talk bluez4 (qtopia was using bluez3 interface). This proves to be a laboursome task, and for me more important matters await, so if anybody feels up to the task of continuing this, I'll be more than happy to hand over my changes regarding this so far. If not, I'll put these changes aside for a distant future (I don't really need bluetooth)... I believe that anyone who knows a bit of bluetooth and programming in qt can get this done much more quickly than I can, and I can assist with anything I've learned so far in this matter. Franky ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Will my phone buzz?
Hi all, I fairly recently bought a freerunner. My cellular provider uses 900MHz, and I (and my call partners) do not complain of any buzz. However, I understand that the buzz mostly happens with 1800 and 1900 cellular networks, and so the fact I hear no buzz does not mean my phone is buzz free. For the next few weeks I have high access to SMT soldering equipment and people who know how to work them. I'd prefer to find a way to find out whether my phone needs the buzz fix now (and how to apply it), rather than later (when I will have no capability to actually fix it). Can anyone tell me how I can find out? Is there some way to look at the board of a phone and tell whether it has the fix? Thanks, Shachar -- Shachar Shemesh Lingnu Open Source Consulting Ltd. http://www.lingnu.com ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community