Re: little today app for shr

2009-05-02 Thread OpenMitko
Thanks  Pietro, great work! Keep it up.

2009/5/2 Pietro m0nt0 Montorfano mont...@gmail.com

 Hi, bored loosing some calls and always need to periodically check
 pyphenlog i wrote a really simple apps that warn me if one or more call
 are lost.
 Here is the link to opkg, any suggestion is welcome.

 http://www.opkg.org/package_213.html

 Clicking on 1 missed call it opens pyhoneloh and clicking on 1 unread
 message it opens opemoko-messages3, editing the script is simple so you
 can modify that apps.

 The app is insvisible, just sit there and wait for missed calls or
 incoming messages.

 The way it's autostarted is tricky, sleep 180 and then run it, just to
 be shure that illume and frameworkd are running.

 Bye!

 Pietro


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Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread Rui Miguel Silva Seabra
On Sat, May 02, 2009 at 01:45:48AM +0200, Sebastian Hammerl wrote:
  Damn, seems fun and would love to but breaks out on Om2008.12 (and I have
  libmokoui and libode)
 
  r...@om-gta02:~# mokomaze   
  File_loader: savegame file not found
  File_loader: 14 game levels parsed
  Segmentation fault
 

 you have to install libpng3. that works for me. I took it from shr
 unstalbe because the repo for testint is down at the moment.

Ah!

Then that's it! It now works (only you need to change the desktop file
to do mokomaze -i freerunner instead of just mokomaze :)

Rui

-- 
Hail Eris!
Today is Boomtime, the 49th day of Discord in the YOLD 3175
+ No matter how much you do, you never do enough -- unknown
+ Whatever you do will be insignificant,
| but it is very important that you do it -- Gandhi
+ So let's do it...?

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Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread Rui Miguel Silva Seabra
On Fri, May 01, 2009 at 02:42:27PM -0700, ANT wrote:
 
 r...@om-gta02:~# mokomaze   
 File_loader: savegame file not found
 File_loader: 14 game levels parsed
 Segmentation fault
 
 I've found out the problem.
 Install libpng3:
  $ opkg install libpng3
 Now the game must runs normally.
 
 I've just updated installation instructions on opkg.org and homepage.
 
 P.S. I was sure that libsdl-image depends from libpng...

No problem, it's awesome! One suggestion though:

You need to change the desktop file to do mokomaze -i freerunner
instead of just mokomaze :)

Rui

-- 
Umlaut Zebra �ber alles!
Today is Boomtime, the 49th day of Discord in the YOLD 3175
+ No matter how much you do, you never do enough -- unknown
+ Whatever you do will be insignificant,
| but it is very important that you do it -- Gandhi
+ So let's do it...?

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Re: little today app for shr

2009-05-02 Thread Pietro m0nt0 Montorfano
Il giorno ven, 01/05/2009 alle 23.39 -0500, The Digital Pioneer ha
scritto:
 Quick bug report: if I hit the release button while the phone is
 ringing, so as to reject the call without answering it, then notifier
 still pops up saying I missed one. That's not technically true. :)

ops, will correct it. There is someone who know how to automaically
start it after X and frameworkd? actually there is a simple and dirty
sleep 180 in the init script...

Thanks for the bug report.

Pietro


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Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread ANT

Risto H. Kurppa wrote:
Could you still try to make the balls fall further when hitting the
hole.Now it looks
like a can where the ball goes, not a infinitely deep hole.

I'll try to compare in what case it looks better.
Now the hole has a limited depth and the ball becomes shaded when falls in
it.

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Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread ANT

Rui Miguel Silva Seabra wrote:
You need to change the desktop file to do mokomaze -i freerunner
instead of just mokomaze :) 

Does it means that you have problems with starting the game by just
'mokomaze' command? Could you provide console output in that case?

With current .desktop file the game must auto-detect input device type.
First of all it checks if Freerunner's accelerometer presents. It not, the
game will switch to keyboard input. So you can compile the game from the
sources (without modifying it) not only for freerunner but for your desktop
or laptop PC.

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[QtExtended] Latest and greatest, progress mail 11

2009-05-02 Thread Franky Van Liedekerke
New location for the files, watch out!
New install script, watch out!

(install instructions and script updated on 2090502: see below)

Problems solved:

See http://www.e-dynamics.be/openmoko/qt-issues-fixed.txt

Latest:
- 20090430: deep sleep is now configurable and by default adaptive, see
etc/default/Trolltech/Modem.conf (values: always, adaptive, never)
- 20090502: mplayer frontend from Radek built
- 20090502: VOIP code built

See http://github.com/liedekef/qtmoko/commits/master for the changes

Problems found (more like small nuisances now):
===
See http://www.e-dynamics.be/openmoko/qt-issues.txt

Install instructions:
=
download the script
http://www.e-dynamics.be/openmoko/qtmoko_install.sh , read the
comments at the top and then execute the script on your openmoko (after
having flashed the device and made sure internet works).
The script has 2 options: install or update. An update will just
download the tgz file and replace your current qte with it.

For those who just want to replace their existing QtE manually, here's
the link: http://www.e-dynamics.be/openmoko/qte_20090502.tgz .

Enjoy!

Franky

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Re: NEW e-tasks Alpha release Updated

2009-05-02 Thread c_c

Hi,

Richy-2 wrote:
 
If there are no tasks, it would be nice if you could just change
priority, name and date and press save
 
Ok. I've added that to the latest release. 

Other Changes :-
* cleaned up the gui a bit
* stopped the 'segmentation fault' on pressing add while editing a task
* fixed a bug where a few tasks were not being saved


Richy-2 wrote:
 
Other then that its already usable now!
Thanks for the work!
 
 You're welcome.

 I need help in preventing the entry in the topmost line from expanding out
of the screen.
 Any Ideas?

http://n2.nabble.com/file/n2761137/e-tasks_0.12_arm.ipk e-tasks_0.12_arm.ipk 
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debianized ffalarms 0.2.1 and atd-over-fso

2009-05-02 Thread Łukasz Pankowski
Hi

I have just uploaded Debian packages (and source) of ffalarms and
atd-over-fso they are on:
https://projects.openmoko.org/frs/?group_id=260

Added quit button to main screen (default Debian/freerunner wm does not
allow to close app!).

Resuming from suspend works, though for me often if suspended with power
button the suspend menu shows on resume just after or some time later.
There are cases when it appears as a whole grey window until the buttons
draws (and ffalarms puzzle is behind it).

Hope someone will find it useful.

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Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread Rui Miguel Silva Seabra
On Sat, May 02, 2009 at 02:46:34AM -0700, ANT wrote:
 
 Rui Miguel Silva Seabra wrote:
 You need to change the desktop file to do mokomaze -i freerunner
 instead of just mokomaze :) 
 
 Does it means that you have problems with starting the game by just
 'mokomaze' command? Could you provide console output in that case?
 
 With current .desktop file the game must auto-detect input device type.
 First of all it checks if Freerunner's accelerometer presents. It not, the
 game will switch to keyboard input. So you can compile the game from the
 sources (without modifying it) not only for freerunner but for your desktop
 or laptop PC.

Yeah, I've found that even with -i it frequently just falls to the right and
seems insensible to the accelerometers :(

I launched it for a few times and it worked. Then it stopped working.

The output always seems natural, to me:

Working:

r...@om-gta02:~# DISPLAY=:0 mokomaze  
File_loader: 14 game levels parsed
Accelerometer: starting auto-detection of device type
Accelerometer: Neo Freerunner detected
Accelerometer: current threshold value is 18
Accelerometer: threshold disabled successfully.
Accelerometer: trying to restore old threshold value.
Accelerometer: threshold restored successfully.


Not working:

r...@om-gta02:~# DISPLAY=:0 mokomaze 
File_loader: 14 game levels parsed
Accelerometer: starting auto-detection of device type
Accelerometer: Neo Freerunner detected
Accelerometer: current threshold value is 18
Accelerometer: threshold disabled successfully.
Accelerometer: trying to restore old threshold value.
Accelerometer: threshold restored successfully.


-- 
Grudnuk demand sustenance!
Today is Boomtime, the 49th day of Discord in the YOLD 3175
+ No matter how much you do, you never do enough -- unknown
+ Whatever you do will be insignificant,
| but it is very important that you do it -- Gandhi
+ So let's do it...?

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Re: Intone (0.30 - beta release) Elementary based mplayer frontend

2009-05-02 Thread Robin Paulson
there are another few things i'd like to see in intone, if it's not
too much to ask:

1. could you provide a setting for the default directory at startup?
even if it's only configurable by editing a text file is fine

2. is there any chance of getting songs displayed with their id3 tags,
rather than filenames? or does that slow things down too much?

3. there's an annoying flickering whenever i enter a new directory in
the 'add albums' page. maybe it's an intone bug, maybe the glamo
driver, maybe elementary?

cheers, excellent app!

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Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread ANT

Yeah, I've found that even with -i it frequently just falls to the right
and
seems insensible to the accelerometers :( 

It is a problem of old kernels. Sometimes accelerometers can't wake up
(they are sleeping by default) so wrong data is read by the game and the
ball is not moving or slides left (right) slowly.
So, it affects all applications that uses accelerometers. The solution is
to restart the game or to suspend/wakeup device or to reboot.
I never saw this problem on SHR, FSO and Debian since february.

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Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread Rui Miguel Silva Seabra
On Sat, May 02, 2009 at 04:28:14AM -0700, ANT wrote:
 
 Yeah, I've found that even with -i it frequently just falls to the right
 and
 seems insensible to the accelerometers :( 
 
 It is a problem of old kernels. Sometimes accelerometers can't wake up
 (they are sleeping by default) so wrong data is read by the game and the
 ball is not moving or slides left (right) slowly.
 So, it affects all applications that uses accelerometers. The solution is
 to restart the game or to suspend/wakeup device or to reboot.
 I never saw this problem on SHR, FSO and Debian since february.

Perhaps, but while it wasn't reacting to the position, it coult rotate
(with omnewrotate running, but of course in that test it wasn't playable
when it reacted).

Rui

-- 
Grudnuk demand sustenance!
Today is Boomtime, the 49th day of Discord in the YOLD 3175
+ No matter how much you do, you never do enough -- unknown
+ Whatever you do will be insignificant,
| but it is very important that you do it -- Gandhi
+ So let's do it...?

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Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread Michael Zanetti
On Saturday 02 May 2009 07:20:28 ANT wrote:
 Nicola Mfb

 on shr-unstable mokomaze E displays two icons, I
 had to remove extra categories in the .desktop file.

 Thanks for report.

 The Digital Pioneer

 To fix the icon, just edit the .desktop file and
 change the Icon=mokomaze to Icon=mokomaze.png

 If these problems (double icons and no icons) are new or previous version
 of the game (0.2.3) has them too?
 I'll see FreeDesktop Menu Specification and repack .ipk and .deb.

Here the icon was missing too. After I restarted the neo the icon appeard. No 
change in the .desktop file was needed...

Thanks for this great game! Version 0.5 really rocks!!!

Michael

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Accelerometer Accuracy

2009-05-02 Thread Iain B. Findleton
After many experiments with the accelerometers, I  notice that there is,
on my FR, a considerable difference between the readings from the 2
devices. Aside from the noise issue, the difference between the measured
gravity between the 2 devices is of the order of 1m/s**2, device 0 being
lower than device 1.

Is there any way of calibrating the output from these devices? Simple
noise suppression using thresholds appears to aggravate the problem. In
my tests, the error computing the angles between the local gravity
vector and the device axes when the FR is at rest on a flat surface
appears to be in the range -1.5 to +1.5 degrees, something that would
appear to make these devices more or less useless for anything beyond
very crude estimates of local acceleration or gross changes of position.

-- 
Iain B. Findleton
Tel: 514-457-0744


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Re: little today app for shr

2009-05-02 Thread Adam Jimerson
I would think that is normal, my phone before I went to the  
freerunner did that.  It considered any call that I didn't answer a  
missed call.

On May 2, 2009, at 12:39 AM, The Digital Pioneer wrote:

 Quick bug report: if I hit the release button while the phone is  
 ringing, so as to reject the call without answering it, then  
 notifier still pops up saying I missed one. That's not technically  
 true. :)
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R: Re: R: Re: [android] koolu beta 6?

2009-05-02 Thread nar...@iol.it
you can download the keyboard from
http://code.google.
com/p/netgents/downloads/detail?name=qad-keyboard.apkcan=2q=

to set up the 
dns use this command:
setprop net.dns1 x.x.x.x

hope this help

michele


Messaggio originale
Da: cour...@braydon.com
Data: 01/05/2009 18.13
A: 
nar...@iol.itnar...@iol.it, List for Openmoko community discussion
community@lists.openmoko.org
Ogg: Re: R: Re: [android] koolu beta 6?


nar...@iol.it wrote:
 (...)
 WIFI got connected (but I 
 had to install 
qad-keybord to set the passwd) but browser is unable to load any 
 pages. 

How did you install qad-keyboard, I am having the same problem.
 I manually 
set the dns (with open dns) but it doesn't work; using th 
 enumeric ip 
address it works!
   
Where can you set this? I have changed my wirless to 
an open network
just to get automatically connected without a password, and 
although I
was connected to my wifi, none of the applications seemed to be 
able to
connect to the internet.

Braydon
 That's all for now

 
michele
   

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Re: little today app for shr

2009-05-02 Thread Pietro m0nt0 Montorfano
Il giorno sab, 02/05/2009 alle 09.33 -0400, Adam Jimerson ha scritto:
 I would think that is normal, my phone before I went to the  
 freerunner did that.  It considered any call that I didn't answer a  
 missed call.

Well it's quite different, but i can't do nothing about this because
looking at dbus events they are equal for both missed and rejected
calls, so i can't understand if a call is lost or rejected.

Bye

Pietro


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Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread Aapo Rantalainen
Hi, I implemented some multiplayer code (proof-of-concept).
Two players supported, it draws another players ball in your screen.
There are no moko-binaries yet, because I didn't know where  to get
libode-dev to crosscompiling toolchain.

It is just Unix-sockets using UDP. Game is acting UDP-server _and_
UDP-client. Every time ball is drawn, its coordinates are sended to
opponent. Every time server get something it supposes it is opponents
coordinates and stores them. Every time ball is drawn it asked what is
last reported coordinates of opponents ball and draws it too.

Game must be started:
mokomaze opponent_ip_address opponent_port your_port
(I needed port as a parameter because I coded and tested it only with
one computer)

e.g. testing with one computer you can use:
usr/bin/mokomaze 127.0.0.1 8000 9000
usr/bin/mokomaze 127.0.0.1 9000 8000
(Final version should have default port, so only needed parameter is
opponents IP, like many multiplayer game. It can then be handled with
in-game search)

There are two videos (some reason my recordmydesktop segfaults all the
time, so these are from videocamera). ~20M and ~10M
http://cc.oulu.fi/~rantalai/freerunner/mokomaze/maze_multi1.avi
http://cc.oulu.fi/~rantalai/freerunner/mokomaze/maze_multi2.avi (this
shows how player1 pass the level, but another player is not informed,
so they are playing different levels then)

Patch contains:
*opponents player drawings (this is very ugly, but there were no any
support for drawing multiballs)
*FULL_SCREEN disabling. (because I wanted two games on same screen)
*omits parse_command_line (I wanted keep patch simple and only touch
very needed files)

http://cc.oulu.fi/~rantalai/freerunner/mokomaze/mokomaze_multiplayer_0.1.diff



What needs improving: (are missing)
drawings:
   different color (maybe ghost), clearing, spinning, dropping hole.
   value when opponents not yet connected

game mechanics:
   level changing  (this might need there must be some true 'protocol'
to handle communication)
   score handling
   more players?

Long term (utopistic) plans:
   interaction between balls (collisions)
   dedicated server
   chatting (maybe voice?)
   bluetooth support


Collision is interested idea, but what it really means?
a) Both balls has own floor (controlled by its owner)
   (so two balls in almost same position can be sliding different direction)
b) There are only one floor controlled by both players.
   (Players has no own balls, only holes are marked, and players tryes
to get ball in own hole)
c) something else?


-Aapo Rantalainen

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Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread jeremy jozwik
ANT,
is there anyway to create your own levels? ive ploughed through all 14
last night!

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OMNewRotate 0.5.4 is out!

2009-05-02 Thread rms
OMNewRotate 0.5.4 is out!

http://blog.1407.org/2009/05/02/omnewrotate-054-is-out/

Today I released omnewrotate 0.5.4, which fixes issues 5[0] and 6[1]

As I am testing the latest 2009 test image, I'm glad to
announce that it still works fine with current FSO, but Paroli
looks really bad when it goes landscape.

I've also added a “-p” (for powersaving) flag, oriented towards
activating, well, more conservative approaches such as reading
the accelerometer data not so frequently (which directly implies
less responsiveness, but it was asked for).

As usual, the download links are at the project's Google Code
site for omnewrotate[2] (see the featured downloads section):

* the ipk of this release (OpenPGP sig) [3][4]
* and its tar ball (OpenPGP sig) [5][6]

Enjoy!

Rui

[0] http://code.google.com/p/omnewrotate/issues/detail?id=5can=1
[1] http://code.google.com/p/omnewrotate/issues/detail?id=6can=1
[2] http://code.google.com/p/omnewrotate/
[3] http://omnewrotate.googlecode.com/files/omnewrotate_0.5.4-r0_armv4t.ipk
[4] http://omnewrotate.googlecode.com/files/omnewrotate_0.5.4-r0_armv4t.ipk.asc
[5] http://omnewrotate.googlecode.com/files/omnewrotate-0.5.4.tar.gz
[6] http://omnewrotate.googlecode.com/files/omnewrotate-0.5.4.tar.gz.asc

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Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread Aapo Rantalainen
Jeremy, levels are stored in: $prefixshare/mokomaze/main.levelpack.json
It is human readable textfile. Maybe some day we have level editor?

-Aapo Rantalainen

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Re: R: Re: R: Re: [android] koolu beta 6?

2009-05-02 Thread Braydon Fuller (Mobile)
Thanks this helps. Open dns worked for me, have you had to reenter the dns info 
after the first time

nar...@iol.it nar...@iol.it wrote:

you can download the keyboard from
http://code.google.
com/p/netgents/downloads/detail?name=qad-keyboard.apkcan=2q=

to set up the 
dns use this command:
setprop net.dns1 x.x.x.x

hope this help

michele


Messaggio originale
Da: cour...@braydon.com
Data: 01/05/2009 18.13
A: 
nar...@iol.itnar...@iol.it, List for Openmoko community discussion
community@lists.openmoko.org
Ogg: Re: R: Re: [android] koolu beta 6?


nar...@iol.it wrote:
 (...)
 WIFI got connected (but I 
 had to install 
qad-keybord to set the passwd) but browser is unable to load any 
 pages. 

How did you install qad-keyboard, I am having the same problem.
 I manually 
set the dns (with open dns) but it doesn't work; using th 
 enumeric ip 
address it works!
   
Where can you set this? I have changed my wirless to 
an open network
just to get automatically connected without a password, and 
although I
was connected to my wifi, none of the applications seemed to be 
able to
connect to the internet.

Braydon
 That's all for now

 
michele
   

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Re: R: Re: R: Re: [android] koolu beta 6?

2009-05-02 Thread Braydon Fuller
Hm. Now I just tried to use 208.67.222.222 and 208.67.220.220, and the
dns isn't working. Is there a way for this to automatically set it
to what it needs to be?

nar...@iol.it wrote:
 you can download the keyboard from
 http://code.google.
 com/p/netgents/downloads/detail?name=qad-keyboard.apkcan=2q=

 to set up the 
 dns use this command:
 setprop net.dns1 x.x.x.x

 hope this help

 michele

   
 
 
 Messaggio originale
   
 Da: cour...@braydon.com
 Data: 01/05/2009 18.13
 A: 
 
 nar...@iol.itnar...@iol.it, List for Openmoko community discussion
 community@lists.openmoko.org
   
 Ogg: Re: R: Re: [android] koolu beta 6?

 

   
 nar...@iol.it wrote:
 
 (...)
 WIFI got connected (but I 
 had to install 
   
 qad-keybord to set the passwd) but browser is unable to load any 
   
 pages. 
   

   
 How did you install qad-keyboard, I am having the same problem.
 
 I manually 
   
 set the dns (with open dns) but it doesn't work; using th 
   
 enumeric ip 
   
 address it works!
   
   
   
 Where can you set this? I have changed my wirless to 
 
 an open network
   
 just to get automatically connected without a password, and 
 
 although I
   
 was connected to my wifi, none of the applications seemed to be 
 
 able to
   
 connect to the internet.

 Braydon
 
 That's all for now


   
 michele
   
   
   
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 org/mailman/listinfo/community
   



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IPv6 and udhcpd-usb

2009-05-02 Thread Joel Newkirk
I've posted a blog entry
(http://jthinks.com/freerunner-networking-extras) and ipks
(http://newkirk.us/om) for each of the following:


udhcpd-usb - config file and startup script to offer 192.168.0.200/28
via DHCP to any host connected via USB to the FreeRunner.  So much
simpler when I jack my FR into a random PC via USB - doesn't set up IP
forwarding on the host of course, but it permits local networking to
function between host and FR.  (works with Ubuntu Network Manager
without any configuration whatsoever, just plug in and wait a few
seconds while NM gets an IP from the FR)  You still need 

echo '1' /proc/sys/net/ipv4/ip_forward
iptables -t nat -A POSTROUTING -o eth0 -j MASQUERADE

on the host if you want the FR to be able to route packets past the
host to the Internet. (assuming eth0 is the outbound interface on host)



IPv6 tunnel client gw6c.  Establishes an IPv6-over-IPv4 tunnel to a
tunnel broker like freenet6.net.  Default config creates an anonymous
tunnel, IE dynamic IP, but if you register with the broker (for free
at go6.net/freenet6.net and others) you get a permanent static IPv6
address assignment. With that, it's possible to connect to the
FreeRunner wherever it may be, so long as it has a working IPv4
connection to the internet. However, dropbear does NOT yet support IPv6
so it's necessary to remove dropbear and install openssh-sshd instead
if you wish to be able to SSH to your FR over IPv6. 

SHR, at least, supports IPv6 out of the box, with ping6, ip6tables,
etc, needing only modprobe tun before setting up the tunnel. (my
startup script does this) I have NOT yet tested whether/which browsers
on the FR support IPv6 though.

j

PS - note that I'm in the process of migrating my home network between
ISPs, and lose my static IP with the new service.  I'm migrating my
servers to a colocation on a 30mbit fiber so that the above sites
should continue to work seamlessly, but please bear with me if you try
to access them and fail.  For now, my home server responds at my old
static IP while my own outbound connections use the new link. Once I
get the colo server up and running I'll be migrating things there.
(another few days off)

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FSO Compiled

2009-05-02 Thread carcinoma
Hi Community,

i have a Question about FSO.

Is it planned to install a precompiled version of the framework?
I think there would be a better performance when my Neo doesn't need
to compile it by himself every start. And are there any compilations
needed during runtime?

I think it's clear what i mean: compilation = more performance?

 Carci


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Re: FSO Compiled

2009-05-02 Thread Joel Newkirk
On Sat, 2 May 2009 19:41:20 +0200
carcinoma carcin...@gmx.net wrote:

 Hi Community,
 
 i have a Question about FSO.
 
 Is it planned to install a precompiled version of the framework?
 I think there would be a better performance when my Neo doesn't need
 to compile it by himself every start. And are there any compilations
 needed during runtime?
 
 I think it's clear what i mean: compilation = more performance?
 
  Carci

It only compiles if the pertinent .pyo file is missing or dated older
than the .py file.  In other words, unless you've edited something it
does NOT in fact compile every start...

j

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Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread Marcel
Hey Ant!

Nice to hear you made debian packages!
Could you consider building against libode1 (ODE 0.11, debian sid) instead of 
libode0debian1 (ODE 0.9, debian lenny/squeeze)? Freerunner-Debian is a Debian 
sid/experimental so it would be nice not having to pull libode0debian1 from 
squeeze...
Anyway the screenshots look very promising! :)

--
Marcel

Am Freitag, 1. Mai 2009 20:21:42 schrieb ANT:
 Hi all!

 Mokomaze 0.5.0 (ball-in-the-labyrinth game) with completely new physics and
 graphics engines is released! As I said before, there are a lot of changes
 since previous version:
  * a good-looking skin
  * use ODE (Open Dynamics Engine) instead of my own physics engine
  * rolling ball animation
  * falling ball animation
  * gravity calibration feature
  * GUI improvements
  * added exit button
 I've also added _2_new_levels_.

 The ball became 3D and physics now calculates angular velocities, so the
 game consumes more CPU time than before, but framerate stays more than
 decent, so no lagging.

 Please take into account that one more dependency was added. Now the game
 requires libode, which is already in Debian, but not in Openmoko
 repositories. So, I've provided an .ipk compiled by myself.
 Other than that, the structure of source code and building system is
 unchanged.

 Complete instructions for
  * installation
  * avoiding auto-suspend and display dimming
  * accelerometer calibration
 are available at the project's homepage [1].
 Information on opkg.org was also renewed [2].
 The demonstration video (from announce letter) is available on youtube [3].

 The debian package is untested, so let me know if it works or not.

 [1] http://mokomaze.projects.openmoko.org/
 [2] http://www.opkg.org/package_121.html
 [3] http://www.youtube.com/watch?v=VVRRXx2kEu8

 Have a fun!

 Anton



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Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread Johny Tenfinger
Much better to prevent screen dimming that mdbus is dbus-send:

exec: {
init: dbus-send --type=method_call --system
--dest=org.shr.ophonekitd.Usage /org/shr/ophonekitd/Usage
org.shr.ophonekitd.Usage.RequestResource string:Display,
final: dbus-send --type=method_call --system
--dest=org.shr.ophonekitd.Usage /org/shr/ophonekitd/Usage
org.shr.ophonekitd.Usage.ReleaseResource string:Display
}

It works, and works fast :)

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[Mokomaze] Two bugreports and a feature-request (was: Re: [Mokomaze 0.5.0] is released)

2009-05-02 Thread Paul Fertser
Hey ANT!

Thank you for this great app, it's really nice and cool and fun and
addictive.

Marcel tan...@googlemail.com writes:
 Could you consider building against libode1 (ODE 0.11, debian sid) instead of 
 libode0debian1 (ODE 0.9, debian lenny/squeeze)? Freerunner-Debian is a Debian 
 sid/experimental so it would be nice not having to pull libode0debian1 from 
 squeeze...

Yeah, i second this. And unfortunately it'll need some fixing because
libode1 from Debian sid asserts with your app. That's the first
bugreport.

# mokomaze 
File_loader: savegame file not found
File_loader: 14 game levels parsed
Accelerometer: starting auto-detection of device type
Accelerometer: Neo Freerunner detected
Accelerometer: current threshold value is 0
Accelerometer: threshold is not required to be changed.

ODE Message 2: mass must be  0 in dMassCheck() File mass.cpp Line 49

ODE Message 2: mass must be  0 in dMassCheck() File mass.cpp Line 49

ODE INTERNAL ERROR 1: assertion dMassCheck(mass) failed in
dBodySetMass() [ode.cpp]
Aborted

The second:
Try to make it resolution-independent. It now segfaults in QVGA mode.

How to reproduce:
xrandr -s 240x320
(for X.org it's enough, for broken Xglamo you'll need the second
command:
echo qvga-normal  /sys/bus/spi/devices/spi2.0/state
Now you'll see a QVGA screen (but with xglamo default configuration the TS 
still reports
640x480 coordinates, therefore TS is unusable; xorg doesn't have that
problem),
try to start mokomaze via ssh, it segfaults:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x40022230 (LWP 8828)]
0xaf48 in CreateSurface ()
Current language:  auto; currently asm
(gdb) bt full
#0  0xaf48 in CreateSurface ()
No locals.
#1  0xc89c in render_window ()
No locals.
#2  0xa144 in main ()
No locals.
(gdb)

Ok, and one little feature-request:
I guess we all would like to have a special cheat: if you hold FR
upside down, the ball shouldn't fall into a hole :)

Great thanks and Happy hacking!
-- 
Be free, use free (http://www.gnu.org/philosophy/free-sw.html) software!
mailto:fercer...@gmail.com

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Re: [Mokomaze] Two bugreports and a feature-request (was: Re: [Mokomaze 0.5.0] is released)

2009-05-02 Thread Marcel
Am Samstag, 2. Mai 2009 20:50:58 schrieben Sie:
 Ok, and one little feature-request:
 I guess we all would like to have a special cheat: if you hold FR
 upside down, the ball shouldn't fall into a hole :)

LOL.
So the game mustn't end when the ball drops so that we can recover it... Maybe 
even by moving the FR up sharply to throw the ball a little upward... :D

--
Marcel

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Re: [Mokomaze 0.5.0] is released

2009-05-02 Thread The Digital Pioneer
On Sat, May 2, 2009 at 1:41 PM, Johny Tenfinger seba.d...@gmail.com wrote:

 Much better to prevent screen dimming that mdbus is dbus-send:

exec: {
init: dbus-send --type=method_call --system
 --dest=org.shr.ophonekitd.Usage /org/shr/ophonekitd/Usage
 org.shr.ophonekitd.Usage.RequestResource string:Display,
final: dbus-send --type=method_call --system
 --dest=org.shr.ophonekitd.Usage /org/shr/ophonekitd/Usage
 org.shr.ophonekitd.Usage.ReleaseResource string:Display
}

 It works, and works fast :)


Ooh, thanks, that's much faster. :)
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Re: little today app for shr

2009-05-02 Thread The Digital Pioneer
Yeah, I was afraid that would be the case. No matter, when I reject a call,
it's easy enough to close the missed call message. If you ever find a way to
do it, though, perhaps a config option is in order.
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Re: Solar charger (was Re: News Openmoko Shop Pulster)

2009-05-02 Thread matthias
 If they really need a small quantity, maybe 10. How can I do with the
 rest of solar chargers, sell them??? :( 

I'd really like to buy one!
Wouldn't it be great? An open handy powered with free and open energy!!!
Damn, I'd like to buy 2 or 3!
Please, get them!
I'm surely not the only one who would REALLY like to have such a thing! Am I?

Cheers
Matthias



Daniel.Li schrieb:
 On Thu, 2009-04-30 at 15:37 +0100, Christian Gagneraud wrote:
   
 Daniel.Li wrote:
 
 On Thu, 2009-04-30 at 14:58 +0200, Erwan de FERRIERES wrote:
   
 Daniel.Li a écrit :
 
 On Sat, 2009-04-25 at 17:00 +0100, Christian Gagneraud wrote:
   
 Daniel.Li wrote:
 
 In China, good. 
 I'm looking for this for quite a time :) Thanks.
   
 If you find a place where to buy this product, please notify the 
 mailing list, other people could be interested (hum.. like me for 
 example! :p)
 
 Well, I have found them. But they haven't give me the price. they keep
 asking me how many I would like to order. 
   
 and you keep answering them it depends of the price ???
 
 :) price depends on quantity.

 I just wanna buy one, myself. But as a factory, they might be *NOT*
 interested in retail :( 

 But I don't know if there is still anyone interested in it. Or there is
 any other device available to buy.
   
 I've read somewhere that the minimum quantity was 1000 pieces.
 That's why i proposed to Christoph to add this to his shop.
 

 Humm... I'll keep contact with factory. Hope that I can get one. 

 If they really need a small quantity, maybe 10. How can I do with the
 rest of solar chargers, sell them??? :( 

   
 Chris

 
 ../..

 
 

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OpenBSD GTA02 images?

2009-05-02 Thread Martin Bernreuther
Hello,

I read about OpenBSD running on OpenMoko now:
http://www.heise.de/open/OpenBSD-laeuft-auf-OpenMoko--/news/meldung/137134 (in 
german)
http://lwn.net/Articles/331052/ and http://www.openbsd.org/plus45.html mention 
an initial port.
However, I didn't see an entry in http://wiki.openmoko.org/wiki/Distributions 
(with more information) yet.

Are there any images (for the FR) available?
(Maybe together with a readme/howto...)

Regards,
Martin

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Re: Solar charger (was Re: News Openmoko Shop Pulster)

2009-05-02 Thread Konstantin
matthias schrieb:
 If they really need a small quantity, maybe 10. How can I do with the
 rest of solar chargers, sell them??? :( 
 
 I'd really like to buy one!
 Wouldn't it be great? An open handy powered with free and open energy!!!
 Damn, I'd like to buy 2 or 3!
 Please, get them!
 I'm surely not the only one who would REALLY like to have such a thing! Am I?

For the sake of statistics: I definitely want one, too! :D

 Cheers
 Matthias

Regards,
Konstantin

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PISI 0.2 released

2009-05-02 Thread Michael Pilgermann
We just released PISI 0.2.

Loads of enhancements were applied to Calendar synchronization - now
supporting Google Calendar and ICalendar.
Contacts Synchronization currently supports QTopia SQLite, LDAP, VCF
files and Google Contacts.

Get your copy here:
http://www.opkg.org/package_191.html

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Re: Tasks Client for FR

2009-05-02 Thread Michael Pilgermann
 Great news ! I think ics support will allow a lot of things
We just released PISI 0.2.

The biggest change is ICalendar support!

Greetings
Mike

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[QtExtended] bluetooth

2009-05-02 Thread Franky Van Liedekerke
Hi all,

if anybody is interested: I've done some initial work on getting qtopia
to talk bluez4 (qtopia was using bluez3 interface). This proves to be a
laboursome task, and for me more important matters await, so if anybody
feels up to the task of continuing this, I'll be more than happy to
hand over my changes regarding this so far. If not, I'll put these
changes aside for a distant future (I don't really need
bluetooth)...
I believe that anyone who knows a bit of bluetooth and programming in
qt can get this done much more quickly than I can, and I can assist
with anything I've learned so far in this matter.

Franky

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Will my phone buzz?

2009-05-02 Thread Shachar Shemesh

Hi all,

I fairly recently bought a freerunner. My cellular provider uses 900MHz, 
and I (and my call partners) do not complain of any buzz. However, I 
understand that the buzz mostly happens with 1800 and 1900 cellular 
networks, and so the fact I hear no buzz does not mean my phone is buzz 
free.


For the next few weeks I have high access to SMT soldering equipment and 
people who know how to work them. I'd prefer to find a way to find out 
whether my phone needs the buzz fix now (and how to apply it), rather 
than later (when I will have no capability to actually fix it).


Can anyone tell me how I can find out? Is there some way to look at the 
board of a phone and tell whether it has the fix?


Thanks,
Shachar

--
Shachar Shemesh
Lingnu Open Source Consulting Ltd.
http://www.lingnu.com

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